{"author_name":"ZwodahS","cat":"LD #26","comments":[{"author_name":"rxi","time":"April 23, 2013 10:49 am","epoch":1366732140,"text":"I keep seeing posts from people using C\/C++ and SDL, I think much more than usual. This is my language and library choice also. It&#8217;ll be interesting to see what people end up with who are using the same sort of set up as me.","spam":"N"}],"epoch":1366730460,"likes":3,"metadata":{"p_key":"46863","p_author":"ZwodahS","p_authorkey":"17230","p_urlkey":"82526","p_title":"I\u2019m in , 2nd time.","p_cat":"LD #26","p_event":"LD26","p_time":"1366730460","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"17230","us_name":"ZwodahS","us_username":"zwodahs","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I am in (probably).<\/p>\n <p>Last LD I used XNA. This time would be a bit different. I am currently learning SDL so I think it is time to put what I learn to the test.<\/p>\n <p>&nbsp;<\/p>\n <p>Language\/Framework : C++ \/ SDL<br \/>\n IDE : vim\/bash (yes , to me they are integrated :D)<br \/>\n Image : GIMP<br \/>\n Sound : sfxr<br \/>\n I have some personal codes that wraps around SDL that I would like to use.It is currently hosted at <a href=\"https:\/\/github.com\/ZwodahS\/SDL_Wrapper\" target=\"_blank\">github<\/a>. There will be a few more changes to this codebase this week while I work on my personal project.<\/p>\n <p>I am more of a game mechanic designer and not really an artist. So instead of trying to make a well-polished game, I will do what I did in the last LD, try out any new mechanics that I can think of in the first few hours and see if that works.<\/p>\n <p>good luck and have fun all \ud83d\ude00<\/p>\n <p>&nbsp;<\/p>","time":"April 23rd, 2013 10:21 am","title":"I\u2019m in , 2nd time."}