{"author_name":"euske","cat":"LD #26","comments":[],"epoch":1366630020,"likes":2,"metadata":{"p_key":"46950","p_author":"euske","p_authorkey":"17675","p_urlkey":"82613","p_title":"My Tools and Stuff","p_cat":"LD #26","p_event":"LD26","p_time":"1366630020","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"17675","us_name":"euske","us_username":"\/author\/euske\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I have been playing with Flashpunk and Flixel for a few weeks. They look equally good frameworks, but so far I don&#8217;t feel comfortable to use them in the compo, simply because they&#8217;re too powerful. To me, just a few week wasn&#8217;t simply enough to get used to it and I&#8217;m afraid of using something that I don&#8217;t fully understand (call me a control freak). So I ended up with writing my own, very minimal codebase. It&#8217;s really nothing more than an &#8220;ActionScript Cheatsheet&#8221;, which is the name I gave to it. I posted the code here:  <a href=\"https:\/\/github.com\/euske\/ascs\" target=\"_blank\">https:\/\/github.com\/euske\/ascs<br \/>\n <\/a><\/p>\n <p>Other than this, I&#8217;ll mainly use a Linux environment for writing and compiling. I use Emacs and GNU make, as well as Python. These tools will be handy when you want to cook up something quick and dirty. But I also plan to use Paint and sfxr on Windows. The testing will also be done on Windows environment. I still need some sort of simplistic music editor, but that&#8217;s all I can say for now.<\/p>","time":"April 22nd, 2013 6:27 am","title":"My Tools and Stuff"}