{"author_name":"DST","cat":"LD #26","comments":[],"epoch":1366605540,"likes":2,"metadata":{"p_key":"46962","p_author":"DST","p_authorkey":"18478","p_urlkey":"82625","p_title":"Getting ready for my 2nd LD.","p_cat":"LD #26","p_event":"LD26","p_time":"1366605540","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"18478","us_name":"DST","us_username":"dst","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;ll use same strategy as last, no preperation, only my homegrown multiplatform game engine ( https:\/\/github.com\/DusteDdk\/excessiveOverkill ) that&#8217;s in a bit of a broken state from the last LD, so much time will be spent hacking the engine.I like it ruf. I&#8217;ll be using GiMP, Blender, Audacity, Microphone, SFXR and Kate for content creation. I&#8217;ll try Eclipse instead of Code::Blocks as IDE this time around.<\/p>","time":"April 21st, 2013 11:39 pm","title":"Getting ready for my 2nd LD."}