Currently waffling on which I will use

Depending on a few things I’m either going Unity (2d) or adventure game studio. AGS means less people will be able to play. Unity means I won’t be making a standard point-and-click adventure game.

BTW for you Unity users — if you’re just doing 2d there’s a 2d library called FUTILE that’s pretty cool —

http://struct.ca/futile/

Comments

22. Apr 2013 · 04:45 UTC
yeah, thinking about switching to futile for this jam. Especially if it will support some more basic collision stuff, versus the mayhem that is using proper unity physics for 2d stuff.
23. Apr 2013 · 01:24 UTC
AFAIK futile doesn’t have collision stuff, but, since you’re in control you can pretty much roll your own (which is the norm for me any way). It might have hitbox type stuff, I haven’t really checked.