{"author_name":"hdon","cat":"LD #26","comments":[],"epoch":1366601700,"likes":2,"metadata":{"p_key":"46968","p_author":"hdon","p_authorkey":"1900","p_urlkey":"82631","p_title":"Declaration of Ludumpendence","p_cat":"LD #26","p_event":"LD26","p_time":"1366601700","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"1900","us_name":"hdon","us_username":"hdon","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;ll try to create a game for this LD48 compo. I might use any of these depending on what I want to do:<\/p>\n <p>Javascript, 2D canvas<\/p>\n <p>Javascript, WebGL<\/p>\n <p>C or C++, gcc\/msvc, SDL, OpenGL, OGLCONSOLE<\/p>\n <p>C or C++, gcc\/msvc, SDL, SDL_Console<\/p>\n <p>If I use C or C++, I may use ENet if I think I can squeeze in multiplayer, but I doubt it. I can build binaries for GNU\/Linux and recent-ish versions Microsoft Windows, I think. I will release the source code so users who don&#8217;t have a binary can try the game if they want.<\/p>\n <p>If I think I can squeeze multiplayer into a Javascript game, I&#8217;ll use either Node.js or APE for the server.<\/p>\n <p>I&#8217;ll probably use sfxr, GIMP, Grafx2 for sound and graphics.<\/p>","time":"April 21st, 2013 10:35 pm","title":"Declaration of Ludumpendence"}