{"author_name":"TehWut","cat":"LD #26","comments":[{"author_name":"","time":"April 21, 2013 10:27 pm","epoch":1366601220,"text":"&gt; strip that down to 1\/10th of what you pictured. Now cut that in half. Remove Art \/ sound expectations by roughly 45%","spam":"N"}],"epoch":1366589700,"likes":3,"metadata":{"p_key":"46975","p_author":"TehWut","p_authorkey":"7234","p_urlkey":"82638","p_title":"My fifth LD, hope to actually finish this time","p_cat":"LD #26","p_event":"LD26","p_time":"1366589700","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"7234","us_name":"TehWut","us_username":"tehwut","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Wow, the time has gone by so fast. It&#8217;s that time of the year again, here we go&#8230;<\/p>\n <p>I do the LD each time, but I rarely finish or even get close to an acceptable point. \u00a0Different issues each time. \u00a0Blender export issues, or collision issues, or flashdevelop acting up. \u00a0 Streamline, strip down, simplify, I&#8217;ll have to REALLY think about those things before it gets out of hand.<\/p>\n <p>Since I&#8217;m a novice programmer and not like you code-junkies (brave souls you are, opening Eclipse and going at it) I&#8217;m going with Unity or FlashDevelop + FlashPunk. Both have their ups and downs, Unity is fast to create art, worlds, and prototype, but the number of pitfalls for me is far less with a good ol&#8217; 2D framework.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Arsenal:<\/strong><\/p>\n <p>&nbsp;<\/p>\n <p>GIMP 2.x &#8211; \u00a0my favorite handy dandy image editor<\/p>\n <p>FlashDevelop &#8211; IDE of champions!<\/p>\n <p>FlashPunk &#8211; flexible fast fun framework. Why not?<\/p>\n <p>SFXR &#8211; (if I even get that far) sounds and music, ugh, but I&#8217;m gonna have to.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Pro Tips:<\/strong> (not actually pro, use at your own discretion)<\/p>\n <p>You know that awesome idea you had? strip that down to 1\/10th of what you pictured. Now cut that in half. Remove Art \/ sound expectations by roughly 45%, and now you have a workable goal. \u00a0 I am GOING to finish SOMETHING this time, even if it&#8217;s babbys first pong with some deeply religous symbolism.<\/p>\n <p>&nbsp;<\/p>\n <p>Friday night is IMPORTANT: Don&#8217;t procrastinate. This is when you have all your creative \/ physical \/ mental energy, don&#8217;t set up a sprite or two and think you&#8217;re gonna have a bunch of time tomorrow. That&#8217;s not how it works. Get at least the gameplay down friday night.<\/p>\n <p>Taking you more than 2-3 hours on a bug? skip it. Move on to the next thing, art, levels, or whatever. You have to finish.<\/p>\n <p>Take a shower every now and then, you&#8217;ll feel great<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck to all participants this year <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>","time":"April 21st, 2013 7:15 pm","title":"My fifth LD, hope to actually finish this time"}