{"author_name":"Jase","cat":"LD #26","comments":[],"epoch":1366523580,"likes":2,"metadata":{"p_key":"47007","p_author":"Jase","p_authorkey":"5737","p_urlkey":"82670","p_title":"Just another \u201cI\u2019m in!\u201d","p_cat":"LD #26","p_event":"LD26","p_time":"1366523580","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"5737","us_name":"Jase","us_username":"jase","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>This is my &#8216;official&#8217; I&#8217;m in post. I missed LD25 unfortunately, so I&#8217;m really looking forward to this one!<\/p>\n <p>My tools:<\/p>\n <ul>\n <li>XNA\/Monogame via Visual Studio 2012<\/li>\n <li>Graphics from Photoshop (will be sticking to 2D probably)<\/li>\n <li>Sounds from OGA, or maybe I&#8217;ll try one of those schmick grid-based music generators<\/li>\n <\/ul>\n <p>I&#8217;ll probably be doing a timelapse recording as well.<\/p>\n <p>I&#8217;ll be using a custom-written base framework, of which the source is available here: http:\/\/spacedjase.com\/LD26\/LD26Framework.7z . It just provides a basic ECS and application settings framework, as well as screen management (from the XNA game state management sample).<\/p>\n <p>Here&#8217;s hoping for a good theme!<\/p>","time":"April 21st, 2013 12:53 am","title":"Just another \u201cI\u2019m in!\u201d"}