{"author_name":"Spanfile","cat":"LD #26","comments":[{"author_name":"quill18","time":"April 16, 2013 9:47 am","epoch":1366123620,"text":"The rules are pretty clear.","spam":"N"},{"author_name":"FlashRocks","time":"April 16, 2013 11:01 am","epoch":1366128060,"text":"Yes, and Learning XNA 4.0 has open-source (ish) code, so it should be fine as long as the copyright notices are left (and you say that it&#8217;s from XNA 4.0 in the blog post)","spam":"N"},{"author_name":"visibleatom","time":"April 16, 2013 2:57 pm","epoch":1366142220,"text":"So in this case, does Backplague need to post a link to the libraries he&#8217;s thinking of using BEFORE the competition starts? Can he link to a personal website where the code might be shared?","spam":"N"},{"author_name":"dalbinblue","time":"April 16, 2013 6:46 pm","epoch":1366155960,"text":"Absolutely.  If no person website is available, a link to a public code repository , or even a dropbox link (which is what I currently use will work).  The idea is just that we have a level playing field.  If you are going to use common base code it&#8217;s sporting to allow others to use the same code if they choose.","spam":"N"}],"epoch":1366123260,"likes":2,"metadata":{"p_key":"47102","p_author":"Spanfile","p_authorkey":"13292","p_urlkey":"82765","p_title":"Question about the use of my own personal code libraries","p_cat":"LD #26","p_event":"LD26","p_time":"1366123260","p_likes":"2","p_comments":"4","p_status":"UPD5","us_key":"13292","us_name":"Spanfile","us_username":"backplague","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I have made a few personal code libraries, which can handle sprites, sound and console output. The problem with the sprite library is that it is a heavily modified version of the one used in the book Learning XNA 4.0. Am i still allowed to use it?<\/p>","time":"April 16th, 2013 9:41 am","title":"Question about the use of my own personal code libraries"}