{"author_name":"JayPC000","cat":"LD #26","comments":[],"epoch":1365976140,"likes":2,"metadata":{"p_key":"47117","p_author":"JayPC000","p_authorkey":"20395","p_urlkey":"82780","p_title":"Testing My Environment","p_cat":"LD #26","p_event":"LD26","p_time":"1365976140","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"20395","us_name":"JayPC000","us_username":"jaypc000","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;ve been doing a lot of reading on LD and I know one of the big things people say about LD is that its important to know your tools well beforehand, so when the time comes, you don&#8217;t hit a choke point and need to be spending 100 hours(figuratively) Figuring out how to build for distribution.<\/p>\n <p>I&#8217;m currently testing all my tools to see how Quickly I can setup a new LWJGL\/Slick2D Project, and then\u00a0find\u00a0the\u00a0easiest\u00a0way to export into an executable jar file I&#8217;m also testing sounds, music, and graphics.<\/p>\n <p>I&#8217;ll admit,\u00a0I&#8217;m\u00a0mostly doing music and sound testing because this would be the first game\u00a0i&#8217;d have ever used\u00a0music or sound. as\u00a0i&#8217;ve\u00a0never had enough time to implement them in previous compos.<\/p>\n <p>I also decided to set up a Twitch like a bunch of people, so I will have a live stream going all weekend for you all. \ud83d\ude1b<\/p>\n <p><a href=\"http:\/\/www.twitch.tv\/jay_pc\">http:\/\/www.twitch.tv\/jay_pc<\/a><\/p>\n <p>I also have a Tumblr which has some Mumbo Jumbo from the 7DRL(Shadows of Humanity) somewhere in there is a link if you look for it.(link on the right sidebar) \u00a0Ill be updating less important things tumblr, I generally use it to work out Ideas while I&#8217;m writing.<\/p>\n <p><a href=\"http:\/\/liquidfrostbitestudios.tumblr.com\/\">http:\/\/liquidfrostbitestudios.tumblr.com\/<\/a><\/p>\n <p>Only 12 More Days!<\/p>","time":"April 14th, 2013 4:49 pm","title":"Testing My Environment"}