{"author_name":"awppy","cat":"LD #26","comments":[],"epoch":1365682380,"likes":2,"metadata":{"p_key":"47136","p_author":"awppy","p_authorkey":"18868","p_urlkey":"82799","p_title":"Returning for LD26","p_cat":"LD #26","p_event":"LD26","p_time":"1365682380","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"18868","us_name":"awppy","us_username":"awppy","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;m back in for LD26, and this time I&#8217;m going\u00a0<em>international<\/em>. That is to say, I&#8217;ll be spending the duration of the competition out of the country. I&#8217;ll be teaming up with my partner in game-development-crime in our fortified bunker in Buffalo, NY (well, close to it). Second game jam, first one as part of a team.<\/p>\n <p>&nbsp;<\/p>\n <p>Dev tools: C#, XNA, .NET, Whiteboards, Dry Erase markers<\/p>\n <p>Eye tools: Photoshop, probably (Wanyo&#8217;s call since he&#8217;s in charge of that)<\/p>\n <p>Ear tools: That retro sfx sound generator I used last time (the name escapes me), Goldwave, Shure Beta 58A mic (or something like that) and an ART Pre-amp tube (to record XLR input)<\/p>\n <p>&nbsp;<\/p>\n <p>Probably not going to be livestreaming since I won&#8217;t be at home, but I&#8217;ll be visiting the dev site this weekend and that&#8217;ll give me a better idea of what I&#8217;ll be working with.<\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m really excited for this LD. I expect game dev is a lot like Resident Evil 6: pretty fun by yourself, but way more fun if you&#8217;ve got a partner to do it with, especially when they can handle the parts you&#8217;re not very good at and vice-versa.<\/p>\n <p>&nbsp;<\/p>\n <p>But without the QTEs.<\/p>","time":"April 11th, 2013 7:13 am","title":"Returning for LD26"}