{"author_name":"raincole","cat":"LD #26","comments":[],"epoch":1365487620,"likes":2,"metadata":{"p_key":"47154","p_author":"raincole","p_authorkey":"17708","p_urlkey":"82817","p_title":"I\u2019m in.","p_cat":"LD #26","p_event":"LD26","p_time":"1365487620","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"17708","us_name":"raincole","us_username":"\/author\/raincole\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hello I&#8217;m Raincole. This is my second LD. Last time I used Unity, but I have discarded it now because it&#8217;s overhead for an indie developer interested in 2D game.<\/p>\n <p>This time I will use Haxe, and its framework NME and light-weight game engine HaxePunk. If you remember, the champion of LD24, Nicolas Cannasse, is the creator of Haxe. After some attempts I found it&#8217;s a powerful language.<\/p>\n <p>But I&#8217;m not as familiar with Haxe as with Unity, so I may just make a prototype instead of a game. Either way I will try my best.<\/p>\n <p>By the way I plan to use Inkscape to make graphics, and Puredata(it&#8217;s a REALLY cool tool) to generate sounds.<\/p>","time":"April 9th, 2013 1:07 am","title":"I\u2019m in."}