Framework Suggestions?

I wonder if you could help me picking a framework/engine to use for Ludum Dare.

I previously used Scratch and Stencyl (drag&drop coding) for 2D games and now am looking for a slightly more advanced, but still quick framework. I have experience in a language similar to C++, too (Cubescript and derivates).

It should fit as many of this points as possible:
– easy to learn for someone who has medium coding experience
– flexible
– good performance
– good for creating quick prototypes
– cross platform (at least Linux and Windows)

If you have any framework in mind fitting this points, than post it in the comments below.
Thank you in advance :)

Comments

Entity2D
06. Apr 2013 · 22:44 UTC
I’m not really a C++ programmer, but I’ve seen some good results from SFML:
dj_pale
06. Apr 2013 · 23:40 UTC
I would recommend giving Haxe with NME and an engine like HaxePunk a shot. Using them myself, it’s a blast. Using FlashDevelop gives you quite decent code completion also.
Osgeld
07. Apr 2013 · 01:06 UTC
as I said in another post, learning a new system 3 weeks before this thing kicks off is generally a bad idea.
08. Apr 2013 · 17:14 UTC
It may be not the best idea. I want to get away from Flash, since they dropped Linux support..

Hmm.. I could go with the current stable version of Scratch, which is very easy to use, but feature-lacking and not extensionfriendly(no object-cloning!) but can create Java and Flash executables. The Beta is ways better, but only supports Flash..

Gonna search for a simple engine on my own.