I’m in

Fourth time through Ludum Dare. Have been fairly LÖVE centric due to #1GAM, so hopefully I won’t need to spend too much time figuring out my tools now. I think no matter what the theme, I’m going to make a straight up platformer. My past three game ideas were too big for the compo, so forcibly simplifying my scope before it starts will help me build out my engine code more easily.