{"author_name":"Spiridios","cat":"LD #26","comments":[],"epoch":1365011040,"likes":3,"metadata":{"p_key":"47193","p_author":"Spiridios","p_authorkey":"506801","p_urlkey":"82856","p_title":"LD26 \u2013 in or in","p_cat":"LD #26","p_event":"LD26","p_time":"1365011040","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"506801","us_name":"Spiridios","us_username":"Spiridios","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So I see the stream of &#8220;I&#8217;m in&#8221; posts increasing as the date approaches. I guess since I already requested Jam-Monday off from work, I should declare. I&#8217;ll be in the compo. Unless I&#8217;m not, then I&#8217;ll be in the jam. Unless I&#8217;m not. Failure most definitely is an option, for if I don&#8217;t make the deadline, I still come out better than I started. Disappointment is temporary, improvements to skill and design are permanent.<\/p>\n <p>I&#8217;ll be using XNA (shush, I&#8217;ll port to HTML so you don&#8217;t have to install it) plus a library of helper code (sprite handling, collision handling, tile map rendering, etc) I&#8217;ve been working on for a while now. I&#8217;ll declare the library later, as I&#8217;m actively developing it as part of another game. Offline tools include <a href=\"http:\/\/www.gimp.org\/\">GIMP<\/a>, <a href=\"http:\/\/www.mapeditor.org\/\">Tiled<\/a>, <a href=\"https:\/\/github.com\/wibblymat\/ld24\/blob\/master\/autotracker.py\">autotracker-bu<\/a>, <a href=\"http:\/\/www.bfxr.net\/\">bfxr<\/a>, <a href=\"http:\/\/openmpt.org\/\">OpenMPT<\/a>, and whatever else I find I need as I go.<\/p>","time":"April 3rd, 2013 12:44 pm","title":"LD26 \u2013 in or in"}