{"author_name":"zzForrest","cat":"MiniLD","comments":[{"author_name":"","time":"April 2, 2013 4:40 pm","epoch":1364938800,"text":"Hi, I also use SDL for my ludumdare games and am able to redistribute them. You need to include the libSDL.dll (and other SDL dlls you are using) in the same directory as your .exe file.","spam":"N"}],"epoch":1364937960,"likes":1,"metadata":{"p_key":"47198","p_author":"zzForrest","p_authorkey":"6412","p_urlkey":"82861","p_title":"It\u2019s that time again isn\u2019t it","p_cat":"MiniLD","p_event":"LD26","p_time":"1364937960","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"6412","us_name":"zzForrest","us_username":"zzforrest","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I might be in. \u00a0If I can figure out how to use Visual Studios C++, that is. \u00a0The problem is that I can&#8217;t export. \u00a0Because I use SDL, an external graphics engine, when I export a game it will not have the SDL stuff included and I don&#8217;t know how to include it.<\/p>","time":"April 2nd, 2013 4:26 pm","title":"It\u2019s that time again isn\u2019t it"}