{"author_name":"Will Edwards","cat":"LD #25","comments":[],"epoch":1358155380,"likes":3,"metadata":{"p_key":"47293","p_author":"Will Edwards","p_authorkey":"10313","p_urlkey":"82956","p_title":"The Crown Jewels Job \u2013 Autopsy","p_cat":"LD #25","p_event":"LD25","p_time":"1358155380","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"10313","us_name":"Will Edwards","us_username":"william_edwards","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Opening myself up here, but to be honest I&#8217;m deeply disappointed about our LD score history. I expected more of us; we aimed higher, and we hoped to make something that would please and wow the crowd.<\/p>\n <p><img class=\"alignnone\" alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/201083\/10313-shot0.png\" width=\"617\" height=\"307\" \/><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=10313\" target=\"_blank\">And we abjectly failed, again.<\/p>\n <p><\/a><\/p>\n <p>We&#8217;ve always aimed to challenge norms; in <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=10313\" target=\"_blank\">LD23<\/a> we&#8217;d tried to put graphics into text adventures in an interesting, new way. We&#8217;ve tried to enter a multi-player on-line game in <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=10313\" target=\"_blank\">LD24<\/a>, and we&#8217;ve tried in <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=10313\" target=\"_blank\">LD25<\/a> to make a 2D platform game without tiles.<\/p>\n <p><em><strong>We really are overactive underachievers.<\/strong><\/em><\/p>\n <p>Our highest LD25 score was for music. We were perhaps not clear enough that that was the one thing we had not ourselves made <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> It was a track we&#8217;d picked up on the Internet, and we thought we&#8217;d explained that.<\/p>\n <p>So why did we fail so miserably? <strong>Bad control.<\/strong>\u00a0 We should have had a lot more and we lacked in plenty of areas, but I think that the playability was most affected by the bad control.<\/p>\n <p>Its fairly non-trivial to do collision with arbitrary lines and so on, and do it efficiently too. Our collision code, which we&#8217;d written for the game and mostly as the deadline loomed, was immature and incomplete. We should of course have learned how to code it before the jam, or borrowed a library or something.\u00a0 But we&#8217;re not really borrowing-code-libraries kind-of-people.<\/p>\n <p>And what happens is that you do badly in a core area such as control and people voting just give you a low score across the board. We got 1.92 for innovation which just means we hid the code well I guess.<\/p>\n <p>I&#8217;m deeply saddened that we didn&#8217;t score higher for graphics, as I myself am in awe of my team-mate&#8217;s artistic prowess and thing it deserved more. A very big part of that is my fault, as I also didn&#8217;t get around to good GLSL lighting. Meaning the whole making the scene out of meshes thing didn&#8217;t work, and it was hard to see where the platforms were because of the uniform shading.<\/p>\n <p>In previous LDs the winners have always wowed me. I&#8217;ve always looked down the winners list and been awed and inspired. This time its been a whole lot, well, distanced. I don&#8217;t mean to take anything from the winners and everyone else in on the game; I think its in a large part because I didn&#8217;t find the theme exciting.<\/p>\n <p>We had had an alternative game that was a FarmRomanVilla thing; Zynga being villains and villain being a medieval French word for farm worker and all. All actually inspired by a recent episode of Time Team I&#8217;d watched where they excavated a Roman villa in Britain&#8230;\u00a0 But whilst that was very much the kind of game I like making, I think it would have disappointed just as badly as the lets-make-a-platform-game,-they-always-do-well game that we tried.<\/p>\n <p>Its been a introspective start to the new year. Our strength is art and we do ok-ish at coding too, but general story and game-play, audio (we&#8217;re both terribly untalented musically) and overarching fun we fail miserably at.<\/p>\n <p>I know I&#8217;m supposed to end on a high note of future optimism and enthusiasm and a promise to try harder and come back next time. But its hard to muster the bravado. Time heals, so maybe we&#8217;ll be back for another beating; we&#8217;ll see.<\/p>","time":"January 14th, 2013 4:23 am","title":"The Crown Jewels Job \u2013 Autopsy"}