{"author_name":"Madball","cat":"LD #25","comments":[],"epoch":1357911660,"likes":1,"metadata":{"p_key":"47296","p_author":"Madball","p_authorkey":"8370","p_urlkey":"82959","p_title":"Post-mortem (4rt one, I guess.)","p_cat":"LD #25","p_event":"LD25","p_time":"1357911660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8370","us_name":"Madball","us_username":"madball","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>A post-mortem for &#8220;<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=8370\">A Villain By A Chance<\/a>&#8220;.<\/p>\n <table border=\"0\" rules=\"NONE\" cellspacing=\"0\">\n <col width=\"86\" \/>\n <col width=\"86\" \/>\n <col width=\"86\" \/>\n <col width=\"86\" \/>\n <col width=\"86\" \/>\n <col width=\"86\" \/>\n <col width=\"86\" \/>\n <col width=\"86\" \/>\n <col width=\"86\" \/>\n <col width=\"86\" \/>\n <col width=\"86\" \/>\n <tbody>\n <tr>\n <td colspan=\"3\" align=\"CENTER\" width=\"257\" height=\"18\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=8370\">LD #22:Tiny Planet<\/a><\/td>\n <td align=\"LEFT\" width=\"86\"><\/td>\n <td colspan=\"3\" align=\"CENTER\" width=\"257\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=8370\">LD #23: Shipwrecked<\/a><\/td>\n <td align=\"LEFT\" width=\"86\"><\/td>\n <td colspan=\"3\" align=\"CENTER\" width=\"257\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=8370\">LD #25: A Villain By A Chance<\/a><\/td>\n <\/tr>\n <tr>\n <td align=\"CENTER\" height=\"18\">#252<\/td>\n <td align=\"LEFT\">Coolness(Jam)<\/td>\n <td align=\"RIGHT\">47,00%<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#1<\/td>\n <td align=\"LEFT\">Coolness<\/td>\n <td align=\"RIGHT\">100,00%<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#3<\/td>\n <td align=\"LEFT\">Coolness<\/td>\n <td align=\"RIGHT\">72,00% (0)<\/td>\n <\/tr>\n <tr>\n <td align=\"CENTER\" height=\"18\">#123<\/td>\n <td align=\"LEFT\">Innovation(Jam)<\/td>\n <td align=\"RIGHT\">1,86<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#549<\/td>\n <td align=\"LEFT\">Innovation<\/td>\n <td align=\"RIGHT\">2,67<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#199<\/td>\n <td align=\"LEFT\">Innovation<\/td>\n <td align=\"RIGHT\">3,22 (+)<\/td>\n <\/tr>\n <tr>\n <td align=\"CENTER\" height=\"18\">#87<\/td>\n <td align=\"LEFT\">Audio(Jam)<\/td>\n <td align=\"RIGHT\">2,4<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#555<\/td>\n <td align=\"LEFT\">Audio<\/td>\n <td align=\"RIGHT\">2,16<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#329<\/td>\n <td align=\"LEFT\">Audio<\/td>\n <td align=\"RIGHT\">2,53 (+)<\/td>\n <\/tr>\n <tr>\n <td align=\"CENTER\" height=\"18\">#94<\/td>\n <td align=\"LEFT\">Humor(Jam)<\/td>\n <td align=\"RIGHT\">1,67<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#628<\/td>\n <td align=\"LEFT\">Humor<\/td>\n <td align=\"RIGHT\">1,85<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#378<\/td>\n <td align=\"LEFT\">Humor<\/td>\n <td align=\"RIGHT\">2,48 (+)<\/td>\n <\/tr>\n <tr>\n <td align=\"CENTER\" height=\"18\">#68<\/td>\n <td align=\"LEFT\">Theme(Jam)<\/td>\n <td align=\"RIGHT\">2,57<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#524<\/td>\n <td align=\"LEFT\">Theme<\/td>\n <td align=\"RIGHT\">2,85<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#538<\/td>\n <td align=\"LEFT\">Theme<\/td>\n <td align=\"RIGHT\">2,81 (0)<\/td>\n <\/tr>\n <tr>\n <td align=\"CENTER\" height=\"17\">#84<\/td>\n <td align=\"LEFT\">Mood(Jam)<\/td>\n <td align=\"RIGHT\">2,14<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#453<\/td>\n <td align=\"LEFT\">Mood<\/td>\n <td align=\"RIGHT\">2,65<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#580<\/td>\n <td align=\"LEFT\">Mood<\/td>\n <td align=\"RIGHT\">2,36 (0)<\/td>\n <\/tr>\n <tr>\n <td align=\"CENTER\" height=\"18\">#123<\/td>\n <td align=\"LEFT\">Overall(Jam)<\/td>\n <td align=\"RIGHT\">2,27<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#803<\/td>\n <td align=\"LEFT\">Overall<\/td>\n <td align=\"RIGHT\">2,3<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#596<\/td>\n <td align=\"LEFT\">Overall<\/td>\n <td align=\"RIGHT\">2,57 (+)<\/td>\n <\/tr>\n <tr>\n <td align=\"CENTER\" height=\"18\">#169<\/td>\n <td align=\"LEFT\">Graphics(Jam)<\/td>\n <td align=\"RIGHT\">1,29<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#821<\/td>\n <td align=\"LEFT\">Graphics<\/td>\n <td align=\"RIGHT\">2<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#620<\/td>\n <td align=\"LEFT\">Graphics<\/td>\n <td align=\"RIGHT\">2,22 (+)<\/td>\n <\/tr>\n <tr>\n <td align=\"CENTER\" height=\"18\">#99<\/td>\n <td align=\"LEFT\">Fun(Jam)<\/td>\n <td align=\"RIGHT\">2,2<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#795<\/td>\n <td align=\"LEFT\">Fun<\/td>\n <td align=\"RIGHT\">2,02<\/td>\n <td align=\"LEFT\"><\/td>\n <td align=\"LEFT\">#716<\/td>\n <td align=\"LEFT\">Fun<\/td>\n <td align=\"RIGHT\">1,89 (-)<\/td>\n <\/tr>\n <\/tbody>\n <\/table>\n <p><em>What are my results:<\/em><\/p>\n <ul>\n <li><em>Coolness:<\/em> I&#8217;m sorry I didn&#8217;t get a gold medal (how much games is it?).<\/li>\n <li><em>Innovation:<\/em> A success! Yes! I got over 3! It means about 25% gave me 4! according to my criteria, it&#8217;s more that average! I&#8217;m so happy!<\/li>\n <li><em>Audio:<\/em> It can mean 2 things: either I&#8217;m a great composer, or my other categories are fail. But I believe I could get a higher score. Let&#8217;s see&#8230; For the LD #23 I made a soundtrack for the game, each minigame, and finish screen, 4 total. This time I made only 1 piece and got a higher score. It means: quality over quantity! And I think if audio fits the mood, it&#8217;s an upside for audio as well.<\/li>\n <li><em>Humor:<\/em> Doing nothing but receiving 1 more point is a success as well. Ridiculous.<\/li>\n <li><em>Theme:<\/em> I dislike the theme. Other themes, like &#8220;Fortress&#8221;, &#8220;Chaos&#8221;, &#8220;Night and Day&#8221; allow very much possibilities. But when the theme is &#8220;You are the Villain&#8221; I can say a thing about almost every game: in it, you are the villain. I hoped to get a better score by making the protagonist not a villain yet, but it didn&#8217;t work. (In top games in &#8220;theme&#8221; category you are the villain. What a fail.)<\/li>\n <li><em>Mood:<\/em> I don&#8217;t have many things to say about this one. But I can say one for sure: making a game with no mood and making a game with a little mood is equally difficult. Got it?<\/li>\n <li><em>Overall:<\/em> A new high score here. It&#8217;s reassuring to see I get a higher score every LD.<\/li>\n <li><em>Graphics:<\/em> Another example of quality over quantity. Instead of making a lot of images, like in LD #23, I made only the map and the goat.<\/li>\n <li><em>Fun:<\/em> I knew that.<\/li>\n <\/ul>\n <p><em>What went right:<\/em><\/p>\n <ul>\n <li><em>Innovation.<\/em> I didn&#8217;t aim for it a lot, but I did it. *yeah*<\/li>\n <li><em>Polishing.<\/em> I balanced the system, made some difficulties, a tutorial, level 2 feedback and other things.<\/li>\n <li><em>Balance.<\/em> I spent about 1\/4 time balancing, and it&#8217;s worth it.<\/li>\n <li><em>Time.<\/em> To the end of the first day the game was fully playable. I had more time for balancing\/polishing.<\/li>\n <li><em>Graphics.<\/em> I used lighting for the pixelated map, and Inkscape for the goat.<\/li>\n <li><em>Drawing a goat.<\/em> It&#8217;s an individual chapter for a post-mortem. I searched the web for a picture of a goat. I put it in MSPaint and drew a grid on top, then using grid copied it to paper, then to Inkscape. And it was my first image with Inkscape ever.<\/li>\n <\/ul>\n <p><em>What went wrong:<\/em><\/p>\n <ul>\n <li><em>Fun.<\/em> I knew I need to KISS (keep it simple and stupid), but I ignored this. But if I KISSed, I wouldn&#8217;t have got 3,22 innovation!<\/li>\n <li><em>User-friendliness.<\/em> Most of my games are not user-friendly. They are more like user-fiendly. That&#8217;s my downside.<\/li>\n <\/ul>\n <p><em>What I learned:<\/em><\/p>\n <ul>\n <li>You <em>can<\/em> abandon some things to get something well done.<\/li>\n <li>Getting 2 in mood (and humor) is a piece of cake.<\/li>\n <li>People like simple music with guitar chords.<\/li>\n <li>I&#8217;m lucky with games like this. Some one said &#8220;This is quite a complex thing to try and perfect in 48 hours!&#8221;, but I think it&#8217;s pure luck. Erm, I guess I&#8217;m mistaken, because it&#8217;s my second game like this.<\/li>\n <li>Consistency pwns. I&#8217;m sure it can be used to solve\u00a0most problems, whether it&#8217;s making games, doing business or communicating with people.<\/li>\n <li>Quality is much better than quantity.<\/li>\n <\/ul>\n <p><em>What will I try:<\/em><\/p>\n <ul>\n <li>To KISS.<\/li>\n <li>To make some other type of soundtrack. I know I can.<\/li>\n <li>To spend more time thinking over the idea. I can generate good ones, but I never did it for LD.<\/li>\n <\/ul>\n <p><em>What do I suggest:<br \/>\n <\/em><\/p>\n <ul>\n <li>Make &#8220;Coolness&#8221; like all other categories, so there is 1 gold, 1 silver and 1 bronze medals (by default). It&#8217;ll be super interesting.<\/li>\n <li>Make a self-calculating category based on all the categories. You know, this way you are cool when you get a high score in some category. I have 3,22 in innovation because I ignored the KISS rule, does it make this rule useless?<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>I made an instruction of what should you try hard to achieve a good rating in a certain category. I found out that for each category it&#8217;s either <em>&#8220;Plan it&#8221;<\/em> or <em>&#8220;Come up with ideas&#8221;<\/em>, so that&#8217;s the <em>only<\/em> thing you have to do. Do you know &#8220;Man in Gap&#8221;? A first game, yet a big success. So don&#8217;t be down if you are novice, you have a good chance to win.<\/p>","time":"January 11th, 2013 8:41 am","title":"Post-mortem (4rt one, I guess.)"}