{"author_name":"SunShiranui","cat":"LD #25","comments":[],"epoch":1357481760,"likes":1,"metadata":{"p_key":"47320","p_author":"SunShiranui","p_authorkey":"18130","p_urlkey":"82983","p_title":"President vs Eevol: Art Postmortem","p_cat":"LD #25","p_event":"LD25","p_time":"1357481760","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"18130","us_name":"SunShiranui","us_username":"sunshiranui","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p style=\"text-align: left\"><em>Hello everybody! This is the\u00a0<strong>third of a series of four postmortems<\/strong>\u00a0for our LD25 game &#8220;<strong><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=18130\">President vs Eevol<\/a><\/strong>&#8220;. Every article will cover a different aspect and point of view on the game&#8217;s development. The following post-mortem is on the game&#8217;s art design and is written by animator\u00a0<strong>Daniele Piscitello<\/strong>.<\/em><\/p>\n <p style=\"text-align: center\"><strong>President vs Eevol<\/strong><br \/>\n <strong>Postmortem #3 of 4: Art<\/strong><\/p>\n <p style=\"text-align: left\">Good day! I\u2019m Daniele Piscitello, and I worked as the only artist for Team OmniaRing&#8217;s first game &#8220;President vs Eevol&#8221;. As the other members of our team are doing I\u2019ll talk a bit about some aspects of how the art and the animation of \u201cPresident vs Eevol\u201d have been done.<\/p>\n <p>The game\u2019s main idea was to have a sort of evil british gentleman infiltrating in the President\u2019s mansion. The player\u2019s objective is to find the hidden key and take it to the door in order to reach the next level sneaking silently and fooling the president\u2019s armed bodyguards. When we came up with the game\u2019s design I understood that, in order to properly follow the theme, we needed to give our protagonist an high level of characterization. In a few hours the basic look of \u201cEevol the evil\u201d was ready.\u00a0Most of the first of the three days was spent only on making that exaggerated sneaky tiptoe animation that immediately gave life and an evilish look to Eevol.<\/p>\n <div id=\"attachment_219688\" style=\"width: 365px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/01\/06\/president-vs-eevol-art-postmortem\/senza-titolo-1\/\" rel=\"attachment wp-att-219688\"><img class=\"size-full wp-image-219688\" alt=\"I decided that our protagonist should have had a very peculiar and evilish walking animation.\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/Senza-titolo-1.png\" width=\"355\" height=\"100\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/Senza-titolo-1-300x84.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/Senza-titolo-1.png 355w\" sizes=\"(max-width: 355px) 100vw, 355px\" \/><\/a><p class=\"wp-caption-text\">I decided that our protagonist should have had a very peculiar and evilish walking animation.<\/p><\/div>\n <p>After that I designed his signature bomb. I opted for a classical looking bomb immersed in a teacup. That was very funny to do and I hope that it made the players smile for a moment.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/01\/06\/president-vs-eevol-art-postmortem\/bomb2-1\/\" rel=\"attachment wp-att-219691\"><img class=\"size-full wp-image-219691 aligncenter\" alt=\"president vs eevol bomb\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/bomb2-1.png\" width=\"25\" height=\"20\" \/><\/a><\/p>\n <p>I tried to follow a priority list for the graphic and the animation, so, after completing all the main character\u2019s animations I noticed that half of our time had already passed and I still had to make all the other graphics.\u00a0After I completed all the tiles that compose the game\u2019s levels I understood that I didn\u2019t have enough time to make a proper walking animation for the enemies. At the beginning the idea for the enemy\u2019s design was to make them human. I have to admit that I never liked the idea because I thought it was too common to have human guards and that something different could have make the game atmosphere funnier, so I decided to make some floating robot bodyguards, which were easier to animate due to their lack of legs.<\/p>\n <div id=\"attachment_219696\" style=\"width: 350px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/01\/06\/president-vs-eevol-art-postmortem\/enemition-2\/\" rel=\"attachment wp-att-219696\"><img class=\"size-full wp-image-219696\" alt=\"You need to make some compromises if you develop something in 72 hours, andanimating a floating robot was easier than animating a human.\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/enemition-2.png\" width=\"340\" height=\"100\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/enemition-2-300x88.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/enemition-2.png 340w\" sizes=\"(max-width: 340px) 100vw, 340px\" \/><\/a><p class=\"wp-caption-text\">You need to make some compromises if you develop something in 72 hours, and<br \/>animating a floating robot was easier than animating a human.<\/p><\/div>\n <p>I would have loved to make animations for the enemies in all the four directions, but the thing I regret the most is that the levels are too much empty for my taste. In my mind, the levels should have been full of furniture and little things, but I fortunately understood in time that such level of detail is almost impossible to achieve in only 3 days.I hope that with the help of all the experience I\u2019ve earned through this Ludum Dare, by the time the next one comes I\u2019ll be able to produce a lot more in a shorter amount of time, even though I realize that animation is always a looong process.<\/p>\n <p>I\u2019m an animation student, but I started my course just this October so they haven\u2019t even started teaching to animate anything yet, and therefore everything that I made for this game was absolutely self-taught. This was also the first time I seriously animated something and I\u2019m very happy of the result and of all the amazing feedbacks I received for my animations. Thank you all! It was very important for me. If you want to know more about me in the future be sure to check out my Twitter account!<\/p>\n <p><em>You can reach Daniele Piscitello via Twitter at: <a href=\"https:\/\/twitter.com\/danipiscitello\">https:\/\/twitter.com\/danipiscitello<\/a><\/em><\/p>\n <p><em>Next up is the last of our four postmortems for President vs Eevol: the music postmortem by composer Matteo Gagliardi.<\/em><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/animation\/\" rel=\"tag\">animation<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/art\/\" rel=\"tag\">art<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/eevol\/\" rel=\"tag\">eevol<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/president\/\" rel=\"tag\">president<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/vs\/\" rel=\"tag\">vs<\/a><\/p>","time":"January 6th, 2013 9:16 am","title":"President vs Eevol: Art Postmortem"}