{"author_name":"radmars","cat":"LD #25","comments":[{"author_name":"","time":"January 5, 2013 7:30 am","epoch":1357389000,"text":"I know I already said this in my review, but I just wanted to say again that I am really impressed with this game. This was one of the few team games that had the unity of vision that I associate with solo design.","spam":"N"}],"epoch":1357267140,"likes":7,"metadata":{"p_key":"47326","p_author":"radmars","p_authorkey":"18627","p_urlkey":"82989","p_title":"The Brink: Po-Mo","p_cat":"LD #25","p_event":"LD25","p_time":"1357267140","p_likes":"7","p_comments":"1","p_status":"UPD5","us_key":"18627","us_name":"radmars","us_username":"radmars","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Another <em>team radmars<\/em> game finished! \u00a0(whew, this one was a biggun *_*)<\/p>\n <p>This time we went with a top-down &#8216;brawler-esque&#8217; exploratory thing? Not sure.\u00a0I&#8217;ll refrain from talking too much about what we were &#8216;going for&#8217; with this game, other than to say we pushed ourselves pretty hard this time. (one might say&#8230;\u00a0<em>to the brink? HA!)\u00a0<\/em><\/p>\n <p><strong>Emarcotte and Adhesion<\/strong> coded it up~<\/p>\n <p><img class=\"alignnone size-medium wp-image-219441\" alt=\"title\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/title-300x177.png\" width=\"300\" height=\"177\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/title-300x177.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/title.png 400w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><strong>spacemars<\/strong> got to get his weird on for our\u00a0lovely\u00a0character sprites.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/01\/03\/the-brink-po-mo\/weirdart\/\" rel=\"attachment wp-att-219442\"><img class=\"alignnone size-medium wp-image-219442\" alt=\"weirdart\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/weirdart-300x243.png\" width=\"300\" height=\"243\" \/><\/a><\/p>\n <p><strong>Brendo<\/strong> designed the levels, <strong>spacemars<\/strong> and <strong>tokken<\/strong> made the word-tile sprites~<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/01\/03\/the-brink-po-mo\/world-8\/\" rel=\"attachment wp-att-219446\"><img class=\"alignnone size-medium wp-image-219446\" alt=\"world\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/01\/world-300x243.png\" width=\"300\" height=\"243\" \/><\/a><\/p>\n <p>and<strong> Adhesion<\/strong> proved what a boss he is (yet again) with the SFX and music,<\/p>\n <p>more detailed postmortems and goodies inside!<\/p>\n <p><span id=\"more-219439\"><\/span><\/p>\n <p><strong>Goodies:\u00a0<\/strong><\/p>\n <p>Art Timelapse \u00a0<strong>*this is kinda NSFW*\u00a0<\/strong>(spacemars can be rather crude):<\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=CC0wfGqsWH4\">http:\/\/www.youtube.com\/watch?v=CC0wfGqsWH4<\/a><\/p>\n <p>Music &amp; Code Timelapse (adhesion) :<\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=1vLE3C0EcbY\">http:\/\/www.youtube.com\/watch?v=1vLE3C0EcbY<\/a><\/p>\n <p>soundtrack:<\/p>\n <p><a href=\"http:\/\/adhesion.mu\/sic\/Adhesion-theBRINK-OST.zip\">http:\/\/adhesion.mu\/sic\/Adhesion-theBRINK-OST.zip<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Now time for the rants.<\/p>\n <p><strong>Emarcotte:<\/strong> (who broke his previous postmortem word count of 19)<\/p>\n <p>&#8221; &#8221;<\/p>\n <p><strong>Adhesion<\/strong>: ( who actually wrote quite a bit this time~)<\/p>\n <p>Whew! This Ludum Dare was pretty brutal &#8211; probably the most<br \/>\n collectively difficult one we&#8217;ve done so far, though Minimars was way<br \/>\n more personally stressful due to a last-minute insane memory leak. Our<br \/>\n idea gelled at least gameplay-wise relatively early on which was nice,<br \/>\n though lots of little details remained vague for a while which was a<br \/>\n bit frustrating. Scoping was a bit painful &#8211; this was probably the<br \/>\n most ambitious game we&#8217;ve attempted purely in terms of the amount of<br \/>\n little details, though that didn&#8217;t really become clear until we<br \/>\n realized we were really running out of time. Thankfully spacemars came<br \/>\n up with the key thematic aspect to tie the whole thing together on<br \/>\n Sunday. (It&#8217;s pretty subtle, but if you figure it out&#8230; hoo boy&#8230;)<br \/>\n As far as my coding productivity, I wasn&#8217;t able to get as much as I<br \/>\n would&#8217;ve liked on Saturday, partially because I lost some time to a<br \/>\n silly velocity-related math issue &#8211; plus I didn&#8217;t have all of Monday<br \/>\n to work like I did last time, so the game suffered a bit for polish,<br \/>\n particularly in the sound department. Audio otherwise went really<br \/>\n well, particularly since I felt like I could be a bit more adventurous<br \/>\n beyond basic chiptune stuff thanks to our theme. The rest of the<br \/>\n coding was pretty much fine too (though I&#8217;m not happy with the quality<br \/>\n in some parts &#8211; this always happens&#8230;) though multiple collision<br \/>\n issues reared their ugly head again thanks to some changes in melonJS<br \/>\n that we didn&#8217;t notice. Even though we didn&#8217;t do another platformer,<br \/>\n I&#8217;d like to do something more adventurous next time &#8211; some of the<br \/>\n coding felt pretty paint-by-numbers, aside from standard bugfixing and<br \/>\n whatnot. Also, having a new team member for more art &amp; ideas was great<br \/>\n too of course.<\/p>\n <p>in SUM:<\/p>\n <ul>\n <li>melon is a great platform as usual, but have to keep on top of changes to it<\/li>\n <li>need to be less vague about details\/scope &#8211; write everything down and\u00a0make decisions earlier<\/li>\n <li>time management time management time management<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><strong>Tokken<\/strong>:<\/p>\n <p>&#8220;I&#8217;m not writing a GOD DAMNED postmortem!&#8221;<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Brendo<\/strong>:<\/p>\n <p>(has apparently fallen of f the face of the earth, he does this after every LD though so I&#8217;m sure he&#8217;s fine)<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Spacemars<\/strong>:<\/p>\n <p>last time I wrote a massive wall of text, so this time ill keep it short.<\/p>\n <ul>\n <li>Use <a href=\"http:\/\/www.mapeditor.org\/\">Tiled<\/a>\u00a0for map editing.<\/li>\n <li>I need to find a better tool for making sprite sheets. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>4-way\u00a0movable\u00a0characters seem to take much more than 4x the mental stamina \u00a0to make *_*;<\/li>\n <li>As usual, the theme wasnt one I picked, but it always seems to work out better that way.<\/li>\n <li>Really tired, but really proud of this one. go team! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p>That&#8217;s all for this one!<\/p>\n <p><strong><a title=\"the brink game\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=18627\">&gt;&gt; Check out the game! &lt;&lt;\u00a0<\/a><\/strong><\/p>","time":"January 3rd, 2013 9:39 pm","title":"The Brink: Po-Mo"}