{"author_name":"AhNinniah","cat":"LD #25","comments":[],"epoch":1357155120,"likes":3,"metadata":{"p_key":"47333","p_author":"AhNinniah","p_authorkey":"7227","p_urlkey":"82996","p_title":"Mad Professor Post-mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1357155120","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7227","us_name":"AhNinniah","us_username":"ahninniah","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><strong>Idea <\/strong><\/p>\n <p>At&nbsp;some point, we&nbsp;have seriously decided to&nbsp;turn Super Mario Bros upside down and make a&nbsp;game called &laquo;Mario&rsquo;s Nightmare.&raquo; Goomba was going to&nbsp;be&nbsp;the main character, with Mario and Luigi as&nbsp;enemies. Trying to&nbsp;develop this idea further, we&nbsp;even started to&nbsp;play our NES (.. instead of&nbsp;making the game).<\/p>\n <p>In&nbsp;the end, we&nbsp;chose one idea that we&nbsp;could implement in&nbsp;time. In&nbsp;the game we&nbsp;play as&nbsp;crazy professor. He&nbsp;had just made the discovery of&nbsp;his life. But because of&nbsp;the fear that someone could steal his discovery, the professor turns into an&nbsp;embittered sociopath. The player should help him to&nbsp;get rid of&nbsp;the pesky scientists who are eager to&nbsp;get the cherished formula.<\/p>\n <p><img src=\"http:\/\/ninniah.ru\/wp-content\/uploads\/2012\/12\/title_cut.png\" width=\"480\" height=\"533\" class=\"aligncenter\" \/><\/p>\n <p><strong>Development<\/strong><\/p>\n <p>Initially I&nbsp;spent too much time creating the main background. The size of&nbsp;the characters and animation were corrected during the final hours. And that, as&nbsp;expected, did not make the animation perfect&nbsp;&mdash; the main character runs as&nbsp;if&nbsp;he&nbsp;has a&nbsp;broken leg.<\/p>\n <p>As&nbsp;for programming, at&nbsp;this time, we&rsquo;ve decided to&nbsp;use a&nbsp;new approach. The prototype was written not with squares or&nbsp;rectangles, but with quite a&nbsp;real images taken from public sources. Later, it&nbsp;allowed&nbsp;us to&nbsp;save a&nbsp;lot of&nbsp;time on&nbsp;the sprites connection.<\/p>\n <p><img src=\"http:\/\/ninniah.ru\/wp-content\/uploads\/2012\/12\/g5724.png\" width=\"419\" height=\"177\" class=\"aligncenter\" \/><\/p>\n <p>Music was written at&nbsp;night of&nbsp;the second day of&nbsp;development. Initially, the soundtrack was going to&nbsp;be&nbsp;funny and a&nbsp;little crazy. After several unsuccessful attempts, there was written a&nbsp;serious and heavy title theme about which we&nbsp;had some doubts. But as&nbsp;there has been spent too much time on&nbsp;the music, we&nbsp;decided to&nbsp;leave it&nbsp;as&nbsp;it&nbsp;is.<\/p>\n <p>Unfortunately, we&nbsp;forget to&nbsp;add some game tutorial. And at&nbsp;first, many people could not understand how to&nbsp;play the game. They had to&nbsp;read description on&nbsp;the community page. We&nbsp;immediately tried to&nbsp;fix it&nbsp;by&nbsp;adding to&nbsp;the page with the game information about controls, game elements, etc. Also, we&rsquo;ve added a&nbsp;gameplay video, the ending of&nbsp;which came out very funny.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/vtNT-I5hMOs?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><strong>Interesting Facts<\/strong><\/p>\n <p>&mdash;&nbsp;From the very start of&nbsp;theme voting, we&nbsp;tried not to&nbsp;discuss and not to&nbsp;see all the possible variants. <\/p>\n <p>&mdash;&nbsp;Initially, enemies climbed the stairs to&nbsp;their full height, and then began to&nbsp;walk. But after adding animation, we&nbsp;realized that dancing Gangnam Style scientists&nbsp;&mdash; it&nbsp;is&nbsp;too much. We&rsquo;ve cheated and made their appearance on&nbsp;the top as&nbsp;soon as&nbsp;they reached&nbsp;it. As&nbsp;it&nbsp;seems to&nbsp;us, it&nbsp;turned out not bad.<\/p>\n <p>&mdash;&nbsp;We&nbsp;did not have time to&nbsp;do&nbsp;the death animation of&nbsp;enemies, so&nbsp;we&nbsp;decided to&nbsp;fill them with white and then make them disappear. Since we&nbsp;did not have time to&nbsp;implement our fill color programmatically, we&nbsp;decided to&nbsp;fill animation manually. And then simply replaced the image.<\/p>\n <p>&mdash;&nbsp;The game score is&nbsp;incorrectly counted. You will get nothing for the bomb activation. All because we&nbsp;hung score increase at&nbsp;the wrong event.<\/p>\n <p>&mdash;&nbsp;Due to&nbsp;a&nbsp;bug in&nbsp;the game, you can gather up&nbsp;to&nbsp;4&nbsp;flasks, although the maximum amount should not exceed 3.<\/p>\n <p>&mdash;&nbsp;Despite the fact that falling bricks have its own formula of&nbsp;random correction, in&nbsp;most cases, brick falls on&nbsp;your head.<\/p>\n <p>&mdash;&nbsp;Devolonter had to&nbsp;become a&nbsp;reference of&nbsp;the creeping up&nbsp;the stairs enemy, showing this action on&nbsp;the floor. Now he&nbsp;can not look at&nbsp;these characters calmly. Their animation has turned the most plausible.<br \/>\n <img src=\"http:\/\/ninniah.ru\/wp-content\/uploads\/2012\/12\/enemy_crawl.png\" width=\"120\" height=\"60\" class=\"aligncenter\" \/><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=7227\">View entry<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mad-professor\/\" rel=\"tag\">Mad Professor<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"January 2nd, 2013 2:32 pm","title":"Mad Professor Post-mortem"}