{"author_name":"Sanguine","cat":"LD #25","comments":[{"author_name":"","time":"January 1, 2013 8:02 pm","epoch":1357088520,"text":"I think it&#8217;s good that you experimented with the control scheme, even if you felt like it was not a good fit in the end.  One of the great things about these jams is that the time investment is small, so if you find that something doesn&#8217;t work out it cost you very little to discover.","spam":"N"}],"epoch":1357066320,"likes":2,"metadata":{"p_key":"47339","p_author":"Sanguine","p_authorkey":"4159","p_urlkey":"83002","p_title":"Kleptomaniac Post-Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1357066320","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"4159","us_name":"Sanguine","us_username":"sanguine","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This is my post-mortem for my Ludum Dare 25 game, Kleptomaniac. Kleptomaniac is a topdown-stealth game, you can check it out <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=4159\">here<\/a>.<\/p>\n <p><strong>What went well:<br \/>\n <\/strong><\/p>\n <p>&nbsp;<\/p>\n <ul>\n <li>I did some small things that really saved time. I made a special object corner for the walls, so that it automatically sets to the right corner dynamically. If I had to manually do this it would have costed me a lot of time.<\/li>\n <li>Level design, I mostly did level design in Paint.NET and then I would turn it into a level in about an hour. This went pretty quickly which was pretty good.<\/li>\n <li>Planning my time, I did all my code on Saturday and the art, SFX and music on Sunday.<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>The controls aren&#8217;t the best. It would be better if I had just used WASD instead of WS + Mouse. I realized this at a late stage in the compo, with only a few hours to spare and while implementing it wasn&#8217;t hard, it broke a lot of my collision code and so I decided that I wanted to stay with WASD.<\/li>\n <li>The music is slightly repetitive, around the fifth level it gets annoying, so I should have probably made 2 soundtracks instead of just one. I really need to learn this, because it is something I do 9\/10 times.<\/li>\n <li>Making the story, the story was honestly the last thing I did. I had all my levels done and I had to change a lot of objectives just to make my story right. After all it is still a shitty story.<\/li>\n <\/ul>\n <p>Overall I think the game turned out okay. It&#8217;s definitely not the best game I ever made but people seem to be enjoying it apart from a few little things here and there. I probably won&#8217;t start working on a post-compo version, because I don&#8217;t really feel like it.<\/p>","time":"January 1st, 2013 1:52 pm","title":"Kleptomaniac Post-Mortem"}