{"author_name":"prettymuchbryce","cat":"LD #25","comments":[],"epoch":1356773400,"likes":2,"metadata":{"p_key":"47355","p_author":"prettymuchbryce","p_authorkey":"7269","p_urlkey":"83018","p_title":"Retrospective","p_cat":"LD #25","p_event":"LD25","p_time":"1356773400","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7269","us_name":"prettymuchbryce","us_username":"prettymuchbryce","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I recently participated in Ludum Dare #25. This was my third attempt at Ludum Dare. This time I chose to build a multiplayer game. It was much more challenging to do it this way.<\/p>\n <p>Players start out as demons walking around a castle. Thematically\u00a0I was trying to make it seem as though the players themselves were the &#8220;bosses&#8221; that had captured a princess.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/29\/retrospective-2\/screen-shot-2012-12-29-at-2-58-08-am\/\" rel=\"attachment wp-att-218539\"><img class=\"aligncenter size-full wp-image-218539\" alt=\"Screen Shot 2012-12-29 at 2.58.08 AM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-29-at-2.58.08-AM.png\" width=\"275\" height=\"281\" \/><\/a>Players can chat in the game.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/29\/retrospective-2\/screen-shot-2012-12-29-at-2-58-39-am\/\" rel=\"attachment wp-att-218540\"><img class=\"aligncenter size-full wp-image-218540\" alt=\"Screen Shot 2012-12-29 at 2.58.39 AM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-29-at-2.58.39-AM.png\" width=\"462\" height=\"237\" \/><\/a>Other players can join, and shoot fireballs at you &#8211; stunning you for 20 seconds.<\/p>\n <p style=\"text-align: center\">I am pictured above being burned to death by a fireball from Ricky. Damn you Ricky.<\/p>\n <p><img class=\"aligncenter size-full wp-image-218541\" alt=\"Screen Shot 2012-12-29 at 2.58.46 AM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-29-at-2.58.46-AM.png\" width=\"401\" height=\"88\" \/><\/p>\n <p style=\"text-align: center\">The goal is to capture the princess by touching her.<\/p>\n <p style=\"text-align: center\">The person who holds her at the end of every 60 second round, gets the point.<\/p>\n <p>&nbsp;<\/p>\n <p>I spent 90% of the time getting everything working, and setting up the client\/server architecture. I didn&#8217;t have time to do much else. It was only on the last day that I decided to implement the princess theme, and turn it into what is essentially 2d doom deathmatch mode. I took the art from &#8220;Oryx &#8211; LOFI Fantasy 2D\/3D [FINAL]&#8221;\u00a0pack, which is a free open-source art pack that anyone can use (google it).\u00a0The rules clearly state, however; that I am not allowed to use an artpack, so I am probably disqualified. It was fun, though; and I don&#8217;t care too much about that.<\/p>","time":"December 29th, 2012 4:30 am","title":"Retrospective"}