Escape of the Blob Monster postmortem

Although it wasn’t my first game, it was my first LD. My first game was in HTML5 too, for a jam in two weeks, it was a TD with physics and A* pathfinding, made from scratch. It was completely broken, buggy and with bad programmer art.

However, I’m writing the postmortem for anoher game, a platformer. I couldn’t make a timelapse, as it missed the first 4 hours (programming,music,some art), and the last 2 hours(uploading the game somewhere). The link is here.

Stuff that went well:

  • Knowledge of HTML5 and Javascript.
  • It was playable by the deadline

Stuff that went wrong (unavoidable)

  • Time. The first day was completely killed, and the second day, I was too tired to think straight. That probably caused the bugs.
  • For some reason, my laptop keyboard broke. It was just after uploading it for the first time. Then I somehow managed to fix the mute button bug at least on Mozilla Firefox, but gave up, as typing i dfficult with a broke keybord.

Stuff that went wrong (avoidable)

  • Writing collision detection from scratch. Do not try this at a 48h compo.
  • Lack of audio skilz.
  • Bad programer art (it was supposed to be placeholder, but as it was nearing deadline, I had to make cuts).
  • The controls bug. I tried to do something cool with them, but failed trying. However, fixing that bug would probably make the game evr more borng.
  • Wrong hardcoded values (too weak gravity, too strong stiction to ground, too much control in the air, too weak hardness of the protagonist

Tags: ld25, postmortem