{"author_name":"Spelchan","cat":"LD #25","comments":[],"epoch":1356655860,"likes":1,"metadata":{"p_key":"47364","p_author":"Spelchan","p_authorkey":"15656","p_urlkey":"83027","p_title":"Postmortem","p_cat":"LD #25","p_event":"LD25","p_time":"1356655860","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"15656","us_name":"Spelchan","us_username":"spelchan","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Finally got around to finishing and posting a postmortem for my Evil Gnome&#8217;s Revenge game. The link is<a href=\"http:\/\/blazinggames.blogspot.com\/2012\/12\/ld25-postmortem.html\" target=\"_blank\"> http:\/\/blazinggames.blogspot.com\/2012\/12\/ld25-postmortem.html<\/a> . Here is a quick summary of the article:<\/p>\n <p>What went right:<\/p>\n <p>&#8211; going with a simple game<\/p>\n <p>&#8211; Knowing my limits and getting enough rest to stay more productive<\/p>\n <p>What went wrong:<\/p>\n <p>&#8211; School shooting caused me to go different direction with game<\/p>\n <p>&#8211; Too much time spent writing code that should be in the library I am developing.<\/p>\n <p>Now back to rating games.<\/p>","time":"December 27th, 2012 7:51 pm","title":"Postmortem"}