{"author_name":"kill0u","cat":"LD #25","comments":[],"epoch":1356448020,"likes":2,"metadata":{"p_key":"47374","p_author":"kill0u","p_authorkey":"5422","p_urlkey":"83037","p_title":"Blob Revolution \u2013 Postcompo","p_cat":"LD #25","p_event":"LD25","p_time":"1356448020","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"5422","us_name":"kill0u","us_username":"kill0u","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p style=\"text-align: center\"><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/i.imgur.com\/ajeie.jpg\" \/><br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=5422\">Play \/ Rate<\/a> | <a href=\"http:\/\/youtu.be\/bGu85j8GMVI\">Timelapse<\/a> | <a href=\"http:\/\/youtu.be\/GTigBfmSZNY\">Demo<\/a> | <a href=\"http:\/\/ks354906.kimsufi.com\/LD25\/postcompo\">Postcompo version<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m currently working on a postcompo version for my LD#25 game: Blob Revolution. I&#8217;m fixing the &#8220;bugs&#8221; highlighted during the rating weeks, adding some content, etc. This post will keep track of my progression. I&#8217;m obviously accepting any suggestion \ud83d\ude09<\/p>\n <p>&nbsp;<\/p>\n <h2>Screenshots<\/h2>\n <p><a href=\"http:\/\/i.imgur.com\/L7YLC.jpg\"><img src=\"http:\/\/i.imgur.com\/L7YLC.jpg\" alt=\"[screenshot level 5a]\" height=\"140\" \/><\/a> <a href=\"http:\/\/i.imgur.com\/NIgFb.jpg\"><img src=\"http:\/\/i.imgur.com\/NIgFb.jpg\" alt=\"[screenshot level 5b]\" height=\"140\" \/><\/a><\/p>\n <p><em>Display more for postcompo modifications (done &amp; pending).<\/em><br \/>\n <span id=\"more-218091\"><\/span><\/p>\n <p>&nbsp;<\/p>\n <h2>Gameplay modifications<\/h2>\n <p style=\"padding-left: 20px;padding-bottom: 20px\">\n <strong style=\"font-size: 120%\">&#8211; Hold system &#8211;<\/strong><br \/>\n Many players complained about the hold system, kinda buggy in the compo version. I recoded it in another way.<br \/>\n <strong>Done &amp; Uploaded:<\/strong> better maneuverability, no more \u201cflying\u201d, you can now hold for how long you want to.<br \/>\n <strong>Coming soon:<\/strong> improved vertical jumps.\n <\/p>\n <p style=\"padding-left: 20px;padding-bottom: 20px\">\n <strong style=\"font-size: 120%\">&#8211; Jumping &#8211;<\/strong><br \/>\n <strong>Done &amp; Uploaded:<\/strong> no more &#8220;wall sliding&#8221;.\n <\/p>\n <p style=\"padding-left: 20px;padding-bottom: 20px\">\n <strong style=\"font-size: 120%\">&#8211; Shooting &#8211;<\/strong><br \/>\n <strong>Done &amp; Uploaded:<\/strong> better collision detection while shooting, can shoot while \u201cholding\u201d (opposite side).\n <\/p>\n <p style=\"padding-left: 20px;padding-bottom: 20px\">\n <strong style=\"font-size: 120%\">&#8211; Misc &#8211;<\/strong><br \/>\n <strong>Done &amp; Uploaded:<\/strong> death\/level reset DO NOT reset checkpoint (quarters) progression any more; save points added on some levels.<br \/>\n <strong>Coming soon:<\/strong> unlockable power-ups (higher jumps, double jumps, etc.).\n <\/p>\n <p>&nbsp;<\/p>\n <h2>Level design<\/h2>\n <p style=\"padding-left: 20px;padding-bottom: 20px\">\n <strong style=\"font-size: 120%\">&#8211; Level modifications &#8211;<\/strong><br \/>\n <strong>Coming soon:<\/strong> some modifications on the boss level &amp; the &#8220;story telling&#8221;.\n <\/p>\n <p style=\"padding-left: 20px;padding-bottom: 20px\">\n <strong style=\"font-size: 120%\">&#8211; New levels &#8211;<\/strong><br \/>\n <strong>Done &amp; Uploaded:<\/strong> 4 new levels with new entities &amp; gameplay.\n <\/p>\n <p>&nbsp;<\/p>\n <h2>Graphics\/Audio<\/h2>\n <p style=\"padding-left: 20px;padding-bottom: 20px\">\n <strong style=\"font-size: 120%\">&#8211; Graphics &#8211;<\/strong><br \/>\n <strong>Coming soon:<\/strong> improve some sprites\/animations, add some more.\n <\/p>\n <p style=\"padding-left: 20px;padding-bottom: 20px\">\n <strong style=\"font-size: 120%\">&#8211; Audio &#8211;<\/strong><br \/>\n <strong>Coming soon:<\/strong> new music (different tracks?), new\/more sfx.<\/p>","time":"December 25th, 2012 10:07 am","title":"Blob Revolution \u2013 Postcompo"}