{"author_name":"Xavier","cat":"LD #25","comments":[],"epoch":1356169980,"likes":3,"metadata":{"p_key":"47396","p_author":"Xavier","p_authorkey":"15692","p_urlkey":"83059","p_title":"Don\u2019t look at me Post Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1356169980","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"15692","us_name":"Xavier","us_username":"xbelanch","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This is my first Ludum Dare and I&#8217;m glad to know I&#8217;ve been able to finish a game, strange, but at least, a game.<\/p>\n <p>To be honest I was uncomfortable with the winner theme. I think I was not the only one that thought: &#8220;omg!&#8221; I have preferred other, probably more simple or more conceptual. After all I think that this issue isn&#8217;t important. Instead I think it&#8217;s a challenge that forces us to be more creative to find a nice idea to start to develop the game.<\/p>\n <p>The first important choice I took was to do a remake. In fact, I think that&#8217;s all we do when we&#8217;re trying to make a game: we search for a clue or inspiration from the lots of games we played before. I decided to do something similar to Terry Cavanagh&#8217;s &#8220;Don&#8217;t look back&#8221;. I thought this will be a good starting point to, after a while, modify the characters, the game plot and graphics. But it was no possible in the end and I feel like I was haunted by the feel of DLB.<\/p>\n <div style=\"width: 456px\" class=\"wp-caption alignnone\"><img class=\" \" alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/201083\/15692-shot0.png\" width=\"446\" height=\"400\" \/><p class=\"wp-caption-text\">Ok, I&#8217;m also stuck with the no-end of the game :)<\/p><\/div>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=15692\">Play and rate it<\/a><\/p>\n <p><strong>What went right<\/strong>:<\/p>\n <ul>\n <li>Incredibly funny experience.<\/li>\n <li>Working with Game Studio Pro is ok. I have a six months experience with it and I feel I improved my skills in GML. I think that Game Studio is a good tool for developing games in a fast way. This makes me to think that GM is a right tool for make prototypes, sketches or mockups and platform games as well.<\/li>\n <li>The ambience and the atmosphere of the game.<\/li>\n <li>The rain effect.<\/li>\n <\/ul>\n <p><strong>What went wrong<\/strong>:<\/p>\n <ul>\n <li>There&#8217;s no a clear plot. Well, in fact I love games without a plot and left the player to imagine a plot by himself while he&#8217;s playing the game.<\/li>\n <li>There&#8217;s no ending. This is the big fail of the game. I was in a mess trying to work out a perfect end but I failed miserably. This is the first issue I want to fix this holidays<\/li>\n <li>No audio effects like footsteps. Only the rain sound as background.<\/li>\n <li>\u00a0No enemies to kill\/avoid or puzzles to solve.<\/li>\n <li>No web port of the game. This question I think it&#8217;s crucial. As a player while I was rating games I find myself more comfortable playing the web port than Windows\/OSX\/Linux version. This issue makes me think that I need to learn HTML5 or Haxe + NME soon <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p>&nbsp;<\/p>","time":"December 22nd, 2012 4:53 am","title":"Don\u2019t look at me Post Mortem"}