{"author_name":"madpew","cat":"LD #25","comments":[{"author_name":"Suese","time":"December 20, 2012 1:57 am","epoch":1355986620,"text":"I dislike the base code rule.   There&#8217;s nothing to stop people from basically writting their entire entry before hand and modifying it \/ adding graphics once the competition starts.   I still insist Ludum Dare is far too lax and far too easy.","spam":"N"},{"author_name":"","time":"December 20, 2012 3:14 am","epoch":1355991240,"text":"But using basecode is pretty much the same as using any kind of framework or tools like Unity. I usually use basecode too, which consists of classes like a tile engine that i wrote for previous ludum dare entries just to save me from having to type in the exact same class again if i need it. Writing the whole game beforehand is hardly possible because you usually don&#8217;t know what game you want to do until the compo starts.","spam":"N"},{"author_name":"","time":"December 20, 2012 4:58 am","epoch":1355997480,"text":"Even if you forbid base code, you can cheat by using it anyway.<br \/>\n If someone is prepared to write a complete game beforehand, that person is probably going to cheat anyway by still using base code even when not allowed <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"sorceress","time":"December 20, 2012 5:53 am","epoch":1356000780,"text":"Before I became part of this community I had organised game jams on some other websites. The one discussion which never seemed to end was where to draw the line with regards to language\/base code\/frameworks\/engines\/ etc","spam":"N"}],"epoch":1355985300,"likes":2,"metadata":{"p_key":"47434","p_author":"madpew","p_authorkey":"2196","p_urlkey":"83098","p_title":"regarding the Sourcecode requirement.","p_cat":"LD #25","p_event":"LD25","p_time":"1355985300","p_likes":"2","p_comments":"4","p_status":"UPD5","us_key":"2196","us_name":"madpew","us_username":"madpew","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This post is just a collection of\u00a0snippets copied from the &#8220;Rules and Guidelines&#8221;-Section of Ludum Dare ( <a href=\"http:\/\/www.ludumdare.com\/compo\/rules\/\">http:\/\/www.ludumdare.com\/compo\/rules\/<\/a>\u00a0)\u00a0which all of the participants should have read:<\/p>\n <p>&nbsp;<\/p>\n <p>4. All <strong>publicly available<\/strong> libraries and middleware are allowed.<\/p>\n <p>6. Source code <strong>must<\/strong> be included.<\/p>\n <p>&#8230;<br \/>\n This <span style=\"text-decoration: underline\"><strong>does not<\/strong><\/span> mean open source, just included source.\u00a0 You retain all rights to it.\u00a0 If you do not wish to provide source, consider entering the Jam instead.<\/p>\n <p>&#8230;<\/p>\n <p>Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.<\/p>","time":"December 20th, 2012 1:35 am","title":"regarding the Sourcecode requirement."}