{"author_name":"angrybearcrossup","cat":"LD #25","comments":[],"epoch":1355932500,"likes":0,"metadata":{"p_key":"47448","p_author":"angrybearcrossup","p_authorkey":"11890","p_urlkey":"83112","p_title":"Post Mortem: Brobulon the Terrible","p_cat":"LD #25","p_event":"LD25","p_time":"1355932500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11890","us_name":"angrybearcrossup","us_username":"angrybearcrossup","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This past weekend was a blast! I knew from the start that I wanted to get a little bit out of my comfort zone, and I had been wanting to make *something* involving space ships of some kind. So I formed up a general concept that could have worked with most of the themes though it may have needed some tweaking here and there.<\/p>\n <p>What came out of it was &#8220;Brobulon the Terrible.&#8221;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/19\/post-mortem-brobulon-the-terrible\/screen-shot-2012-12-17-at-8-12-14-pm-2\/\" rel=\"attachment wp-att-216357\"><img class=\"size-medium wp-image-216357 aligncenter\" alt=\"Screen Shot 2012-12-17 at 8.12.14 PM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-17-at-8.12.14-PM1-300x226.png\" width=\"300\" height=\"226\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-17-at-8.12.14-PM1-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-17-at-8.12.14-PM1-550x415.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p style=\"text-align: center\">Play and rate it <a title=\"here.\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=11890\" target=\"_blank\">here.<\/a><\/p>\n <p>I built it using Unity, but I made the entire thing sprite based with an orthographic camera and put the sprites on single planes. All the collision geometry was 3d (spheres and cubes) and I wrote a simple script to cycle through different sprites for animation.<\/p>\n <p>What worked:<br \/>\n The movement system worked out pretty much how I wanted it, though maybe the ship could be a bit faster.<br \/>\n The pixel art seemed to convey what I was trying to do pretty well.<br \/>\n The rules of the game were simple enough that it let me make quite a few levels very quickly.<br \/>\n I used a transparent cutout unlit shader (built in to Unity) to draw all the sprites, and at least on my machine I get pretty solid framerates while there are ridiculous amounts of bullets on the screen.<\/p>\n <p>What didn&#8217;t work:<br \/>\n I originally did a daytime sky that would have been featured in some levels. But it was too hard to see the targeting cursor and rather than spend more time making the cursor darker I just cut that background.<br \/>\n I spent an awful lot of time on pixel art (much more than I&#8217;d like to admit). I hadn&#8217;t done pixel art in years, but I was trying for it rather than doing anything in 3D because I figured it would save time.<br \/>\n The red and purple jets in particular fire more powerful shots and that&#8217;s not really conveyed well until you get hit by them (they use the same sprite as other enemy shots).<br \/>\n Tanks are too hard to hit. I gave them more health than the fighters because they should theoretically be easier to hit, being on the ground and slower. But since buildings get in the way they&#8217;re borderline invincible until you&#8217;ve cleared at least part of the level.<\/p>\n <p>What I wanted to do (and what I&#8217;m going to do since I want to refine this project):<br \/>\n Bigger, scrolling levels. The idea being that when you reach one side of the level, you loop back around like you went around a planet.<br \/>\n Upgradeable stats (speed, shields, weapon power) between levels.<br \/>\n More varied buildings.<br \/>\n There was a warship sprite I made and actually imported into Unity, but I couldn&#8217;t figure out how to include it in the game in a way that would give me enough time to finish. The warship would have had at least four &#8220;turrets&#8221; to fire at the player with.<br \/>\n &#8220;Boss&#8221; events at different levels of Planetary Subjugation on each level, either being fleets of fighter jets or a warship to come in that you&#8217;d need to deal with.<br \/>\n A timer and a bonus awarded for how fast you cleared the stage.<\/p>\n <p>I plan on working further on this, after a little relaxation and when time frees up a bit more.<\/p>","time":"December 19th, 2012 10:55 am","title":"Post Mortem: Brobulon the Terrible"}