The Red Hood โ Post Mortem
Finally, the game is submitted, and we can relax a bit.
The process was much more chaotic than we’d expected:
1. We tried using a kind of management tech to track the process – it failed. We simply worked, worked, sweared and worked, and seeing someone submitting a finished task on the board was rare.
2. We wanted much more content added – upgrades, random caravans, maybe a kind of quest system – failed. Art took longer than we’ve expected, coding stealth and life-sym systems was already a huge challenge.
3. We wanted to add ending cinematic or two – well, you know. Failed ๐
But what got in the end is still great – I enjoyed working on a stealth game in an open world, even if it’s not as complex as SC, or as big as Skyrim. We hope you enjoy the game we made.
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12415

