The Red Hood โ€“ Post Mortem

1goatFinally, the game is submitted, and we can relax a bit.

The process was much more chaotic than we’d expected:

1. We tried using a kind of management tech to track the process – it failed. We simply worked, worked, sweared and worked, and seeing someone submitting a finished task on the board was rare.

2. We wanted much more content added – upgrades, random caravans, maybe a kind of quest system – failed. Art took longer than we’ve expected, coding stealth and life-sym systems was already a huge challenge.

3. We wanted to add ending cinematic or two – well, you know. Failed ๐Ÿ˜€

But what got in the end is still great – I enjoyed working on a stealth game in an open world, even if it’s not as complex as SC, or as big as Skyrim. We hope you enjoy the game we made.

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12415

2012-12-17 16.01.46 2012-12-18 03.48.16

Comments

18. Dec 2012 ยท 05:28 UTC
I considered whether to suggest using any kind of project tracking system, but in the end what we ended up doing was just sharing a google doc containing our brainstorm ideas as well as our voiceover / narration that we had recorded or were planning to record.