So close…

We failed, for a couple of minutes but we failed…

I’d say that’s all folks, but it isn’t, we may not be on the ludumdare competition after all but we got a nice little prototype to work on! :)

And more important was all the experience we got from this and what we end up in hands, and of course, what we’ll choose to do with it. My other two Sahara Penguins (our collective) fellows are also very happy with what we came up with, and it’s 99% of chances that we’ll polish the game.(the other 1% are the mayans)

 

What I have to say is: this wasn’t bad at all, for a first ludumdare I enjoyed it very much, lots of pixels to paint, platforms to create, lots of robins… but I noticed in the end I got the hang of pixel art (something that wasn’t my style) and actually came up with a style that I’m gonna use more often from now on! I also did some sweet music for the game, I didn’t made any update about it but it was a good practice. It was really good to rock this project and see what it can give us, you should be expecting a nice game from us in the future…