Done!

Well, this evening I decided to sit down and write something along the lines of hall of the mountain king, and it wasnt happening, however, I did end up writing this other song which was a bit cooler.. I went back to hall of the mountain king but my version just sounded too bizarre. I think the first song is more appropriate, so I batched it in my game as a raw .wav. The solo sounds almost..

Heroic!:

[soundcloud url=”http://api.soundcloud.com/tracks/71654278” params=”” width=” 100%” height=”166″ iframe=”true” /]

Less heroic!:

[soundcloud url=”http://api.soundcloud.com/tracks/71655434” params=”” width=” 100%” height=”166″ iframe=”true” /]

Anyway, that left me with about two hours left..

For sound effects, I tried recording random voice clips with audacity, which wasnt happening (everything was greyed out), so I recorded in riffworks and split it in Goldwave, phew! The AudioManager worked a charm, I just had to put random calls throughout my events. The sound effects probably arent a selling point, but I got them in just at the end.. Until java decided to lose the manifest at about 15 minutes to deadline. (on top of that, its bugged so the dragon noise doesnt play when you are hit).

I also added a Thread to add scripted stuff to the gamestate over time.. This works pretty well, though the Object handling over time just gets to the point where java has to gc at bad times. (Your dragon explodes temporarily for a second or two.. thanks java!).

 

Oh, and I added a goat.

titlegoat

I need some rest now.. Cant wait to see what’s happened to some games I’ve been following!