P.H.D of Evil – Post Mortem
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10665
So now that it’s been a full day after the end of ludum and I’ve had time to relax and think about what went right – and respectively what went wrong – here is what I have to say, and what I’ve learned.
What went right:
1) I finished LD for the second time!
2) I created a full on 2d side scrolling tower defense.
3) The game is moddable – you can add you’re own towers and levels with specific settings.
What went wrong:
1) I finished with ~10 minutes to spare.
2) I had to “roll my own tech”
3) Compile times were hideous since I didn’t have .o files to work with – new tools.
4) No music – except for the opening which is a garage band loop.
What I learned:
1) If I want to make another ambitious game like this for LD I need to use a preexisting game engine/library that I or some one else has made.
2) I need tools that allow for compiling only changed code or hot coding.
3) I need to not be traveling in the midst of LD
4) modding saves your ass after the fact, because you can add content.
5) videos are cool – but I already knew that 😉
So here is my post mortem video where I show off my game and talk a bit. The audio is a ‘lil – maybe a lot off sync at the begging but fixes it’s self.