{"author_name":"CireNeikual","cat":"LD #25","comments":[],"epoch":1355790480,"likes":0,"metadata":{"p_key":"47579","p_author":"CireNeikual","p_authorkey":"7769","p_urlkey":"83244","p_title":"Just in time!","p_cat":"LD #25","p_event":"LD25","p_time":"1355790480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7769","us_name":"CireNeikual","us_username":"222464","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Phew, I barely made it this time.<\/p>\n <p>Now that I finished the game, I wish that I would have added more items to make the puzzles more complicated.<\/p>\n <p>They are all super easy right now.<\/p>\n <p>But, it is still fun to watch the neural network AI try to beat your deadly levels (especially when it explodes)!<\/p>\n <p>While programming it, I kept on turning down the number of generations that the evolutionary algorithm ran for since it ran slowly even in release mode in VS2010.<\/p>\n <p>But, when I took it out of the IDE and it performed absolutely no tracking anymore, it ran much faster suddenly. So I could have afforded more generations.<\/p>\n <p>Oh well, the AI is still capable of beating the levels as intended most of the time even with so few generations.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/17\/just-in-time-6\/ld25_screenie3\/\" rel=\"attachment wp-att-214572\"><img class=\"alignnone size-medium wp-image-214572\" alt=\"LD25_screenie3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25_screenie3-300x239.png\" width=\"300\" height=\"239\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25_screenie3-300x239.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25_screenie3-550x439.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 17th, 2012 7:28 pm","title":"Just in time!"}