{"author_name":"axcho","cat":"LD #25","comments":[],"epoch":1355789640,"likes":0,"metadata":{"p_key":"47583","p_author":"axcho","p_authorkey":"8060","p_urlkey":"83248","p_title":"Space Lord lives!","p_cat":"LD #25","p_event":"LD25","p_time":"1355789640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8060","us_name":"axcho","us_username":"axcho","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Well, the game is online now. <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=8060\">Here, try it.<\/a><\/p>\n <p>I managed to add different enemy behaviors, stars in the background, and a title screen and game over screen (thanks to Jim Burner). Pat Kemp added sounds, and we put Teo Acosta&#8217;s <a href=\"https:\/\/soundcloud.com\/teoacosta\/space-lord\">music<\/a> in the game too. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/17\/space-lord-lives\/title_screen-17\/\" rel=\"attachment wp-att-214507\"><img class=\"aligncenter size-full wp-image-214507\" alt=\"Who is that shadowy figure?\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/title_screen.png\" width=\"320\" height=\"480\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/title_screen-200x300.png 200w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/title_screen.png 320w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/><\/a><\/p>\n <p>Still, there&#8217;s a lot missing. The player doesn&#8217;t level up, the numbers are not tuned at all, and there is no communication about what happened when you lose or finish the game. I expect we&#8217;ll continue to add these things in a post-competition version of the game&#8230;<\/p>\n <p>For now, time to rest.<\/p>","time":"December 17th, 2012 7:14 pm","title":"Space Lord lives!"}