{"author_name":"williamwhitacre","cat":"LD #25","comments":[],"epoch":1355772600,"likes":0,"metadata":{"p_key":"47652","p_author":"williamwhitacre","p_authorkey":"16598","p_urlkey":"83317","p_title":"Crunch time.","p_cat":"LD #25","p_event":"LD25","p_time":"1355772600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16598","us_name":"williamwhitacre","us_username":"williamwhitacre","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Greetings, programs!<\/p>\n <div id=\"attachment_213904\" style=\"width: 304px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/17\/crunch-time-4\/pathing\/\" rel=\"attachment wp-att-213904\"><img class=\"size-full wp-image-213904\" alt=\"Look, ma!\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/pathing.png\" width=\"294\" height=\"326\" \/><\/a><p class=\"wp-caption-text\">This is the best game I have ever played, for serious.<\/p><\/div>\n <p>Bad news: all I have right now is a generated tilemap with A* heap pathing. \u00a0I just didn&#8217;t have the time to prepare. \u00a0My prototype engine was barely a skeleton, so a lot has been written on the fly I hadn&#8217;t planned on writing. \u00a0Alex has been getting slammed with finals (on LD weekend! D:) which should have been accounted for, but my spontaneous nature got the better of me again. \u00a0So that&#8217;s pulled a lot of my time away from coding to make programmer art. \u00a0I promise, it will be PLAYABLE. \u00a0I cannot promise much else.<\/p>\n <p>Of course, I am still having a blast! \ud83d\ude00<\/p>","time":"December 17th, 2012 2:30 pm","title":"Crunch time."}