My LD #25 48-hour Mini Post-Mortem
What Went Right
- Previous knowledge of using Unity3D and its various 3rd party libraries.
- Able to get plenty of experience from a previous Game-Jam (GitHub Game-Off 2012)
- Game Idea was not overly ambitious. I started brainstorming with the potential 12 themes, this helped me pin down certain game mechanics that will work on multiple categories. I was able to start the project right away. On the downside, I was still at work when the compo began…got stuck in traffic, then finally got home.
- Did not encounter major bugs.
- Planned out the entire technical design before starting, really helped gage my progress.
- Ready-made palettes for making pixel sprites. Prior experience helped me make semi-decent art faster.
- Ready-made food, snacks, beverages, energy drinks. I literally spent the entire weekend indoors.
What Went Wrong
- Took too many breaks. Day-job habbit

- Did not sleep on the first day. Even though this made it possible for me to get the game ‘complete’, I consider it a bad thing.
- My first time trying out the tile system in 2D Toolkit. I had this grand idea of making a large map for the game…For some reason I was having trouble getting something to work nicely. Plus, editing the map was a bit difficult for me. I spent too much time fooling around with this feature.
- Some game mechanics just didn’t work. The “guard” is suppose to deflect projectiles but never got to making projectiles.
- Game pacing and balance. This is the kind of thing I never get a chance to do every time I make a game for a short time. It’s a designer experience I need to hone more.
- No audio. Always the one thing that I put aside until the last minute. Also, robots don’t make good music (cgmusic).
Other Notes
- I need to be more active with posting and public stuff. As you can see, this is my second post for the entirety of LD 25

- Did not have time to add a boss…It is incomplete as you encounter it in the game 😛
- The game originally is suppose to be in a city where you go on a rampage as you grow. I suck at drawing modern things, so I decided on “heaven”. Also, since I ran into some technical issues, I had to make the bounds smaller.

- Next time I’ll make sure to add some sort of intro and ending.
- The “guard” mechanic is dumb. I should have just made it automatic or do something sinister.
- I drank 12 energy drinks for the span of 2 days.
- Listened to: mr-explorer from La-Mulana a lot as a motivation.
You know the idea is golden when there’s no features listed below!
Some Art Assets
Gameover
Victory
Tags: 2D, compo, ld25, post-mortem, postmortem, unity, unity3d




This is the bad habbit, not the breaks I guess 😉