My LD #25 48-hour Mini Post-Mortem

What Went Right

  1. Previous knowledge of using Unity3D and its various 3rd party libraries.
  2. Able to get plenty of experience from a previous Game-Jam (GitHub Game-Off 2012)
  3. Game Idea was not overly ambitious.  I started brainstorming with the potential 12 themes, this helped me pin down certain game mechanics that will work on multiple categories.  I was able to start the project right away.  On the downside, I was still at work when the compo began…got stuck in traffic, then finally got home.
  4. Did not encounter major bugs.
  5. Planned out the entire technical design before starting, really helped gage my progress.
  6. Ready-made palettes for making pixel sprites.  Prior experience helped me make semi-decent art faster.
  7. Ready-made food, snacks, beverages, energy drinks.  I literally spent the entire weekend indoors.

What Went Wrong

  1. Took too many breaks.  Day-job habbit :)
  2. Did not sleep on the first day.  Even though this made it possible for me to get the game ‘complete’, I consider it a bad thing.
  3. My first time trying out the tile system in 2D Toolkit.  I had this grand idea of making a large map for the game…For some reason I was having trouble getting something to work nicely.  Plus, editing the map was a bit difficult for me.  I spent too much time fooling around with this feature.
  4. Some game mechanics just didn’t work.  The “guard” is suppose to deflect projectiles but never got to making projectiles.
  5. Game pacing and balance.  This is the kind of thing I never get a chance to do every time I make a game for a short time.  It’s a designer experience I need to hone more.
  6. No audio.  Always the one thing that I put aside until the last minute.  Also, robots don’t make good music (cgmusic).

Other Notes

  • I need to be more active with posting and public stuff.  As you can see, this is my second post for the entirety of LD 25 :)
  • Did not have time to add a boss…It is incomplete as you encounter it in the game 😛
  • The game originally is suppose to be in a city where you go on a rampage as you grow.  I suck at drawing modern things, so I decided on “heaven”.  Also, since I ran into some technical issues, I had to make the bounds smaller. :(
  • Next time I’ll make sure to add some sort of intro and ending.
  • The “guard” mechanic is dumb.  I should have just made it automatic or do something sinister.
  • I drank 12 energy drinks for the span of 2 days.
  • Listened to: mr-explorer from La-Mulana a lot as a motivation.

ld 25 brain storm #1 ld 25 brain storm #2

 

You know the idea is golden when there’s no features listed below!

Some Art Assets

Gameover

satan booger: game_over

Victory

satan booger: victory

Tags: 2D, compo, ld25, post-mortem, postmortem, unity, unity3d

Comments

17. Dec 2012 · 18:41 UTC
“I drank 12 energy drinks for the span of 2 days.”

This is the bad habbit, not the breaks I guess 😉