{"author_name":"Lyonsbanner","cat":"LD #25","comments":[],"epoch":1355768700,"likes":1,"metadata":{"p_key":"47668","p_author":"Lyonsbanner","p_authorkey":"19387","p_urlkey":"83333","p_title":"About score.","p_cat":"LD #25","p_event":"LD25","p_time":"1355768700","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"19387","us_name":"Lyonsbanner","us_username":"lyonsbanner","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hi everybody !<\/p>\n <p>I&#8217;m the one who created <a title=\"Tripe Traps\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=19387\" target=\"_blank\">Tripe Traps<\/a>\u00a0 and I would like to talk about the score system.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/17\/about-score\/score-2\/\" rel=\"attachment wp-att-213755\"><img class=\"alignnone size-medium wp-image-213755\" alt=\"score\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/score-300x133.png\" width=\"300\" height=\"133\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/score-300x133.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/score-550x243.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/score.png 575w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>At the begginning, all traps were 80 pixels width and each &#8220;Crushing the hero&#8221; gave 100 points. But later, as the hero became faster and faster, give only 100 points wasn&#8217;t rewarding. That&#8217;s why, players win more points depending on its speed.<\/p>\n <p>Another point is when the hero is superfast, crush him is difficult because he suddently appear from the left. So I decided to reward players who manage to anticipate the activation of the trap according to the speed hero by giving them more points.<\/p>\n <p>And finally, I thought if players put on a competition for the best, the three traps gave the same amount of points, but it wasn&#8217;t interesting, and besides, players will use less often the first trap. In order to give a more interesting challenge, I decreased the width of the first trap (and give more points), and In order to not discourage beginners, I increased the witdh of the last trap (but it gives less points).<\/p>\n <p>With this system, it is very difficult to get the same score.<\/p>","time":"December 17th, 2012 1:25 pm","title":"About score."}