{"author_name":"sleepyparadox","cat":"LD #25","comments":[],"epoch":1355767620,"likes":0,"metadata":{"p_key":"47670","p_author":"sleepyparadox","p_authorkey":"12004","p_urlkey":"83335","p_title":"SleepyParadox LD25 Jam : Submission \/ Post-Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355767620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12004","us_name":"sleepyparadox","us_username":"sleepyparadox","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/17\/sleepyparadox-ld25-jam-submission-post-mortem\/finalforld25\/\" rel=\"attachment wp-att-213718\"><img class=\"alignnone size-medium wp-image-213718\" alt=\"FinalForLd25\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/FinalForLd25-300x194.png\" width=\"300\" height=\"194\" \/><\/a><\/p>\n <p>PC Build:\u00a0<a href=\"http:\/\/www.mediafire.com\/?a0g5a9xffe0ut16\">http:\/\/www.mediafire.com\/?a0g5a9xffe0ut16<\/a><\/p>\n <p>Web Build:\u00a0<a href=\"http:\/\/www.mediafire.com\/?bd1wjhu9661knya\">http:\/\/www.mediafire.com\/?bd1wjhu9661knya<\/a><\/p>\n <p>Resources used: Unity, some old camera code and coroutine tech<\/p>\n <p><strong><br \/>\n What went well:<\/strong><\/p>\n <p>Pathfinding, quite alot of the fun.<br \/>\n It finds all the squares you can walk to and the shortest path using A* in one search.<\/p>\n <p>Camera Control, It seemed nasty at first but seize control of the camera to move it to characters when their turn started and moving it to follow attacks greatly improved player awareness.<\/p>\n <p><strong>What went horribly horrible wrong:<\/strong><\/p>\n <p>Time, this jam fell onto two work days! \u00a0and I didn&#8217;t get alot of features I wanted in. Like win conditions or death :(.<\/p>","time":"December 17th, 2012 1:07 pm","title":"SleepyParadox LD25 Jam : Submission \/ Post-Mortem"}