{"author_name":"InsanityBringer","cat":"LD #25","comments":[{"author_name":"BinaryBot","time":"December 17, 2012 12:54 pm","epoch":1355766840,"text":"Maybe i can help, first of all, what are you programming with!","spam":"N"}],"epoch":1355766480,"likes":1,"metadata":{"p_key":"47674","p_author":"InsanityBringer","p_authorkey":"507942","p_urlkey":"83339","p_title":"Having trouble adding depth to my jam game","p_cat":"LD #25","p_event":"LD25","p_time":"1355766480","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"507942","us_name":"InsanityBringer","us_username":"InsanityBringer","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><a href=\"http:\/\/i.imgur.com\/lJb0F.png\"><img class=\"alignnone\" alt=\"\" src=\"http:\/\/i.imgur.com\/lJb0F.png\" width=\"518\" height=\"411\" \/><\/a><\/p>\n <p>I&#8217;m having trouble adding depth to my game. There&#8217;s a basic scoring system now (just counts k\/d for each team), most of the chaos spells I want are implemented, there&#8217;s a timer forcing you to act should the battle not automatically go in your favor (there are no physical differences between the two teams, they have the same amount of\u00a0soldiers, spawners, and their\u00a0soldiers\u00a0do the same damage with the same health.) However, it isn&#8217;t very deep. You don&#8217;t really feel much motivation to do anything at all.<\/p>\n <p>I&#8217;m not sure what to do to make it any more deep though. The entire goal from the start was to just create a game where you are the villain by manipulating a normal battle to work in your favor, regardless of everything that either team stands for.<\/p>","time":"December 17th, 2012 12:48 pm","title":"Having trouble adding depth to my jam game"}