{"author_name":"Tifu","cat":"LD #25","comments":[{"author_name":"","time":"December 17, 2012 9:13 am","epoch":1355753580,"text":"Damn time!","spam":"N"}],"epoch":1355751960,"likes":1,"metadata":{"p_key":"47712","p_author":"Tifu","p_authorkey":"7793","p_urlkey":"83377","p_title":"Foiled by two lines of code!","p_cat":"LD #25","p_event":"LD25","p_time":"1355751960","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"7793","us_name":"Tifu","us_username":"\/author\/tifu\/","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>My game (<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=7793\" title=\"Blight on Happy Land\">Blight on Happy Land<\/a>) was apparently incredibly and unintentionally difficult for some people, because I wasn&#8217;t aware of the importance of Time.deltaTime and so the tiles in the game fell rapidly for some players, instead of at a more relaxed pace, making the game incredibly difficult and\/or impossible.  Ouch!  The code was only even needed in one place! Two lines of code! Aghhhh!<\/p>\n <p>Anyway, I&#8217;ve uploaded a fixed version of the game for web and windows, I&#8217;ve kept the old versions of course and made it clear that judging should only be done on the non-fixed version, but the fixed versions are up in case anyone wants to play the game as it was intended to run (I hope anyway) <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 17th, 2012 8:46 am","title":"Foiled by two lines of code!"}