{"author_name":"bwdevel","cat":"LD #25","comments":[],"epoch":1355748960,"likes":0,"metadata":{"p_key":"47718","p_author":"bwdevel","p_authorkey":"12229","p_urlkey":"83383","p_title":"LD25 \u2013 Post Mortem & Timelapse","p_cat":"LD #25","p_event":"LD25","p_time":"1355748960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12229","us_name":"bwdevel","us_username":"bwdevel","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I feel like this time I got much closer to a really fun game. While the game that I made: Dungeon Overlord: Master of the Queue is missing some important balance components, Most of the &#8220;must have&#8221; features made it into the game.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=12229\">Submission Page<\/a><\/p>\n <p><img alt=\"\" src=\"http:\/\/i.imgur.com\/pI1f0.jpg\" \/><\/p>\n <p>&nbsp;<\/p>\n <p><strong>Tools<\/strong><\/p>\n <ul>\n <li>Engine &#8211; Game Maker: Studio Professional + HTML5<\/li>\n <li>Graphics &#8211; The GIMP<\/li>\n <li>Sound &#8211; BFXR<\/li>\n <li>Timelapse &#8211; Chronolapse<\/li>\n <\/ul>\n <p>This was my second LD that I used Game Maker on. While I&#8217;m beginning to get comfortable using the engine, there was still a lot of research needed during the whole process to get features working. I&#8217;d say I spend 3-5 hours during the compo just fighting with my lack of knowledge with the engine.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Graphics:<\/strong><\/p>\n <p>I had no real plan for graphics during the development, they just basically evolved from one item to the next.\u00a0 I wish I had spent the first few hours sketching out artwork and a color palette. That would of course lead to using Inkscape to develop the art and then export to bitmap for final finish in The GIMP.<\/p>\n <p>I also wish I had made time for doing animations as well. My first bit of animation was just manipulation of the x and y offset to reflect stricks and hits by the players; and that was way things were going to be until after 3-4 hours of developing my animation base on those offsets I discovered that the HTML5 runner for GameMaker didn&#8217;t like how I used local vars for this. As I didn&#8217;t want to try and port all of that into something that worked, I ditched the mechanic and side-tabled animation to be picked up later (frame animation coupled with particles + sound&#8230; which didn&#8217;t actual happen due to time constraints).<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Sound:<\/strong><\/p>\n <p>I really only had time do the first stab at game sounds; had I made more time for it, I would have had layered sounds so that they didn&#8217;t sound so weak.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Music:<\/strong><\/p>\n <p>My plans were, if I had time, to bang out a tune in Sunvox; that generally takes 1-2 hours, so I had to sacrifice that time to get the game to\u00a0 a playable state.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Gameplay:<\/strong><\/p>\n <p>All through development I wanted to get the game to where it was at submission time, then take time out to develop additional content. After that I would have balanced out the gameplay to something enjoyable. I ran out of time there.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What worked:<\/strong><\/p>\n <p>My toolchain<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What didn&#8217;t work:<\/strong><\/p>\n <p>My time management skills<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Conclusion:<\/strong><\/p>\n <p>As has been said time and time again, get a working game in your first 6-8 hours. If it takes longer than that, you will be late. The problem was that I let the bithead in my try to use engine mechanics that I had never used before; so that resulted in inflated development time.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Credits:<\/strong><\/p>\n <ul>\n <li>Idea &#8211; Squidi&#8217;s <a href=\"http:\/\/www.squidi.net\/three\/entry.php?id=103\">Tiny Crawl 3.0 &#8211; Dungeon Defense<\/a><\/li>\n <li>Timelapse Soundtrack &#8211; <a href=\"https:\/\/soundcloud.com\/isoteric\">Isoteric<\/a> (with permission).<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><strong>Timelapse:<\/strong><br \/>\n <a href=\"https:\/\/www.youtube.com\/watch?v=aEwFt_RgBbs\">Youtube<\/a><\/p>\n <div><\/div>","time":"December 17th, 2012 7:56 am","title":"LD25 \u2013 Post Mortem & Timelapse"}