A post-mortem (…this time for real)
This is a post-mortem for my game, “A Villain By A Chance“.
What went right:
- Plot. I saw dozens of post about games where you play as a villain and do bad things. In this game, however, you are not a villain and you don’t have to do bad things.
- Idea. A great idea for a 48h game, original and challenging.
- Time. I had time to make the game, to test it, to balance it, to polish it, to try new tools and I had some free time left.
- Community. Besides many posts (this post it 13th) and a timelapse, I have a detailed journal of making my game.
What went wrong:
- Fun. I barely managed to make the game interesting, but I think it applies only to people who understood the game. Since it’s a hardcore strategy, I don’t think there will be a plenty of them.
- ……… it can’t be all! I definitely missed something! Let’s just say it’s not one of the best games I’ve made. I would even say it’s a minigame. But is it wrong?
What went average:
- Graphics. I used pixel graphics for a map, vector graphics for a goat, it seems everything is right, but I can’t say I did my best.
- Music. During the second day I was thinking like: “Hey! You can compose music, can’t you? Why won’t you add some more?” Nevertheless, I didn’t add more.
This night I dreamed like there will be 1700 (?) entries. But there is just 988 in compo.
I’m going to write a strategy guide for my game, both for players who want to complete the “Easy” and who want to complete the “Hard” difficulty.