A post-mortem (…this time for real)

This is a post-mortem for my game, “A Villain By A Chance“.

What went right:

  • Plot. I saw dozens of post about games where you play as a villain and do bad things. In this game, however, you are not a villain and you don’t have to do bad things.
  • Idea. A great idea for a 48h game, original and challenging.
  • Time. I had time to make the game, to test it, to balance it, to polish it, to try new tools and I had some free time left.
  • Community. Besides many posts (this post it 13th) and a timelapse, I have a detailed journal of making my game.

What went wrong:

  • Fun. I barely managed to make the game interesting, but I think it applies only to people who understood the game. Since it’s a hardcore strategy, I don’t think there will be a plenty of them.
  • ……… it can’t be all! I definitely missed something! Let’s just say it’s not one of the best games I’ve made. I would even say it’s a minigame. But is it wrong?

What went average:

  • Graphics. I used pixel graphics for a map, vector graphics for a goat, it seems everything is right, but I can’t say I did my best.
  • Music. During the second day I was thinking like: “Hey! You can compose music, can’t you? Why won’t you add some more?” Nevertheless, I didn’t add more.

This night I dreamed like there will be 1700 (?) entries. But there is just 988 in compo.

I’m going to write a strategy guide for my game, both for players who want to complete the “Easy” and who want to complete the “Hard” difficulty.