A new game idea

Yeah, I’m a little too late for a new game idea based on the theme, so I thought I’d share it anyway for your reading pleasure.

My idea is as follows:

The player creates a level based on certain elements. These could include simple platforms, ground, but also pitfalls and traps.

Then a hero goes and runs through the level with some basic AI. At first he is a weak simpleton, but he can upgrade.

The trick is for the player to balance the level, so the hero does die due to lack of skill, but isn’t actually unable to complete the level.

Because if the hero is unable to complete the level, the upgrade mechanic kicks in. If there is a jump which is simply too far to ever get across, the hero gets a jetpack. If the hero finds himself stuck in a cave, he gets a drill, stuff like that.

Blah, idea.

Comments

wccrawford
17. Dec 2012 · 13:50 UTC
Actually, I think that could have made a good game. It seems a bit ambitious, though. The AI part of that seems like it would be hard to do. In particular, the imperfect part of the AI.
17. Dec 2012 · 14:38 UTC
I actually tried to make this kind of game, although it was an extremely large undertaking without an existing engine. It turned into more of a very spammy tower defense in the end. But the modding may have saved me, because I was lacking levels/content.