A new game idea
Yeah, I’m a little too late for a new game idea based on the theme, so I thought I’d share it anyway for your reading pleasure.
My idea is as follows:
The player creates a level based on certain elements. These could include simple platforms, ground, but also pitfalls and traps.
Then a hero goes and runs through the level with some basic AI. At first he is a weak simpleton, but he can upgrade.
The trick is for the player to balance the level, so the hero does die due to lack of skill, but isn’t actually unable to complete the level.
Because if the hero is unable to complete the level, the upgrade mechanic kicks in. If there is a jump which is simply too far to ever get across, the hero gets a jetpack. If the hero finds himself stuck in a cave, he gets a drill, stuff like that.
Blah, idea.