{"author_name":"filtoid","cat":"LD #25","comments":[],"epoch":1355742420,"likes":1,"metadata":{"p_key":"47733","p_author":"filtoid","p_authorkey":"17606","p_urlkey":"83398","p_title":"Post Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355742420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"17606","us_name":"filtoid","us_username":"filtoid","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So this was my first LD and I was really excited about it. I got up pretty early on the Saturday (around 6AM GMT (4-hours in)) and made some good progress. I didn&#8217;t want to get too tired because that&#8217;s when I make mistakes &#8211; particularly the pulling your hair out type coding mistakes.<\/p>\n <p>I hit a real low point just after lunch on the Sunday. I started to get down about it and thought I wouldn&#8217;t finish. My original idea had been HUGE and I had been forced to scale it down to the point it was unrecognisable from the original concept. I was struggling to get a suitable end point and I hadn&#8217;t made enough rooms or even any enemies &#8211; the idea of adding sound to the project was so far away that I just thought I&#8217;d be submitting a silent game.<\/p>\n <p>Well I can say that come 1AM (1 hour left &#8211; the time I submitted) I was elated. I did make a finish point where the player can actually achieve something &#8211; I had recorded and added sound (such as it was) and even made a thumbing synth driven 24-bar sound track (ok well I didn&#8217;t say it was perfect).<\/p>\n <p>I would have liked to have applied the polish that the game so severely needs like a menu &#8211; the ability to save progress &#8211; differnt music &#8211; the full compliment of rooms &#8211; sounds that line up better with, for instance the footstep noise. But then the more I think about it the more I begin to realise that I made a game in 48 hours. I find it\u00a0startling really. In just one weekend I have created something which someone could play and go from the start to the finish and could even fail at.<\/p>\n <p>Thank you Ludum Dare (by which I mean the people who run it and the community behind it) for showing me that 48 hours is actually quite a long time and for showing me how much can be achieved. I&#8217;m a little exhausted but wow, what a ride it&#8217;s been &#8211; filtoid <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 17th, 2012 6:07 am","title":"Post Mortem"}