{"author_name":"tinytouchtales","cat":"LD #25","comments":[],"epoch":1355737140,"likes":3,"metadata":{"p_key":"47748","p_author":"tinytouchtales","p_authorkey":"18608","p_urlkey":"83413","p_title":"Bacteria \u2013 Post-Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355737140","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"18608","us_name":"tinytouchtales","us_username":"tinytouchtales","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>First and foremost i had a lot of fun this weekend. Learning while you are doing an actual Game or Project is still the best way. I&#8217;m a Designer by profession and always wanted to make Games, but had no possibility to get around the coding part of Game-Developement. A year ago i discovered <strong><a href=\"http:\/\/www.stencyl.com\">Stencyl<\/a><\/strong>. Stencyl&#8217;s brilliant visual Programming-Enviroment sucked me in the day i discovered it. I have to admit that without this brilliant Tool i wouldn&#8217;t be here making Games. I encourage everyone who is afraid of coding to look into this Tool, even though you won&#8217;t avoid digging into Game-Logic and stuff, you will be able to create Games without knowing an actual Coding-Language!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/17\/bacteria-post-mortem\/test-11\/\" rel=\"attachment wp-att-213094\"><img class=\"size-full wp-image-213094 aligncenter\" alt=\"test\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/test.gif\" width=\"275\" height=\"275\" \/><\/a><\/p>\n <p><strong>What went well<\/strong><\/p>\n <ul>\n <li>i&#8217;ve manage to complete my Game (Yay!)<\/li>\n <li>my goal was to learn something about 2D-Arrays, which i did<\/li>\n <li>i encountered only minor bugs<\/li>\n <li>i made a nice music track with <a href=\"http:\/\/www.inudge.net\">iNudge<\/a>, even though i&#8217;m not into music-making at all<\/li>\n <li>i worked with Stencyl 3.0 for the first time<\/li>\n <li>fun fun fun<\/li>\n <\/ul>\n <p><strong>What could have been better<\/strong><\/p>\n <ul>\n <li>my Game-Concept isn&#8217;t the best around, i would love to do more prototyping on the idea of moving Tokens trough the Game-Grid<\/li>\n <li>juiciness of the Game &#8211; due to time, i only made 3 real Sprite animations and would love to work on more fun animations<\/li>\n <li>Interface &#8211; the interface of the Game don&#8217;t tell you much about the game, Gameplay help, Tutorial and few more Text-Floater or Feedback would be nice<\/li>\n <li>Game-Ballancing: Cells spawn totally random right now, which leads to an unpredictable difficulty curve. Some type of Level-Design would be nice, to have a cool exponential difficulty curve.<\/li>\n <li>Interaction: Because i intended the Game to be on a Mobile-Device, the drag an drop system could need some improvement. It&#8217;s not always easy to see which bacteria is selected and ready to match.<\/li>\n <li>i liked the theme &#8220;Fortress&#8221; the most \ud83d\ude09<\/li>\n <\/ul>\n <p><strong>Summary<\/strong><\/p>\n <p>Making games is the best thing in the world and i will definitely join the next Ludum Dare.<\/p>\n <p>Cheers Arnold<\/p>\n <p><a href=\"www.tinytouchtales.com\">www.tinytouchtales.com<\/p>\n <p><\/a><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"December 17th, 2012 4:39 am","title":"Bacteria \u2013 Post-Mortem"}