BAM!
We have a playable game on our hands!
http://1337.pro/Shared/LudumDare/LairDefense.apk
I played pretty fast and loose with memory allocation (since it’s Java, you never have to think about memory allocation, right??) and the code has comments such as this:
//This is what we in the industry call “Big ‘O’ of N squared
but it should work on just about any Android phone from the last year and a half (has it really been that long since my first finished Ludum Dare attempt? For that one, the same exact engine required a top of the line Nexus One)
Remaining:
– Actual projectile functionality
– Building units (about a third done already)
– Displaying unit HP (Feature Cut)
– Displaying attack notification text that fades away
– Showing that a unit was attacked by flashing it or something (Feature Cut)
– Pathing/collision (Feature Cut, clipping disabled)
– End game conditions
– Detecting unit death
+ Game Balance
Going to add in the rest of the basic gameplay elements and try to balance it a little, then update my submission
Beast!!