{"author_name":"SharkApple","cat":"LD #25","comments":[],"epoch":1355731080,"likes":0,"metadata":{"p_key":"47759","p_author":"SharkApple","p_authorkey":"5423","p_urlkey":"83424","p_title":"","p_cat":"LD #25","p_event":"LD25","p_time":"1355731080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5423","us_name":"SharkApple","us_username":"sharkapple","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><strong>Remaining:<\/strong><br \/>\n <del> &#8211; Actual projectile functionality<\/del><\/p>\n <p>&#8211; Building units (about a third done already)<\/p>\n <p>&#8211; <del>Displaying unit HP<\/del> (Feature Cut)<\/p>\n <p><del>&#8211; Displaying attack notification text that fades away<\/del><\/p>\n <p>&#8211; <del>Showing that a unit was attacked by flashing it or something<\/del> (Feature Cut)<\/p>\n <p>&#8211;<del> Pathing\/collision<\/del> (Feature Cut, clipping disabled)<\/p>\n <p><del>&#8211; End game conditions<\/del><\/p>\n <p><del>&#8211; Detecting unit death<\/p>\n <p><\/del><\/p>\n <p>+ Game Balance<\/p>","time":"December 17th, 2012 2:58 am","title":""}