About my first LD experience
Game done, submitted and slept the night. It was an intensive weekend, even though I only put in about 22 hours of work into the game. I really enjoyed creating a game in this timeframe. I also learnt a lot of things 
I read the theme right when it was announced. It was 4 in the morning for me. I wanted to sleep a few hours after that, but the first hour I just could not get any sleep as my mind was working on ideas
Once I got up after a few hours of sleep, I did about 1.5 hours of idea generation, the result of which was the rough idea of my puzzle game. There were no goats or gnomes in there at this point.
I also wanted to interpret the theme in some way that would not be obvious right away. That is how I ended up in the farming world after reading the Wikipedia article on Villain 
Here is the game page:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18720
What I ended up using:
- Visual Studio 2012 for editing the HTML, Javascript and CSS
- Paint.net for drawing all the visuals
- Audacity for editing the sound effects
- iPolysix to compose the music
- Lame and oggenc2 to encode the music and sounds
What I will have to improve:
- Need to have a framework ready. One that would manage loading resources for example. Or manage my tiles better. The current framework I put together during the competition needs some rework.
- I did the tilemap composition by hand. I know there are tools to handle this, will need to look those up.
- Music. I created and added some music at the end, but I am not 100% satisfied. Will need to improve on that.
Tags: postmortem