Space Lord materializes
I replaced all the colored boxes with final art, thanks to my artistically inclined collaborators.
The game is feeling a lot more fun and gets our idea across to some extent, but there’s still a ton of stuff to add.
Fortunately, I’ll have a lot of time tomorrow to work on this. I’m hoping to add multiple enemy types, player upgrades, health, scoring, particle effects, a scrolling background, sound effects, a title screen, a lose screen, a win screen, a tutorial…