{"author_name":"Aik","cat":"LD #25","comments":[],"epoch":1355721120,"likes":0,"metadata":{"p_key":"47779","p_author":"Aik","p_authorkey":"7956","p_urlkey":"83444","p_title":"post-mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355721120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7956","us_name":"Aik","us_username":"aik","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Guess a post-mortem is in order.<\/p>\n <p>So I didn&#8217;t finish. This was my first LD, and in general I don&#8217;t have a good track record of finishing things. I was using tools that I&#8217;m not very familiar with, but that wasn&#8217;t the main problem. My idea wasn&#8217;t, perhaps, as self-contained and unambitious as it should have been, but I should have been able to get something playable out of it given where things were when I gave up.<\/p>\n <p>I&#8217;m going to drop most of the blame for this one on a lack of sleep. There&#8217;s really no good reason to stay up all night on the first day, but I worked from 11am-4:45am. It was pretty productive work &#8211; even towards the end, while things had slowed considerably, progress was still plodding along.<\/p>\n <p>I got to bed at 5:30 and woke up around 11:30. Made a todo list and then failed to get through a quarter of it. The way the code fit together was fine in my head when I went to sleep, but the next day getting a grip on how the various things related and communicated to each other was far too much to cope with after not enough sleep on a disrupted sleep schedule.<\/p>\n <p>And, of course, my game architecture deserves some of the blame for that. Lots of the blame actually, but it&#8217;s not so bad. I tried something I hadn&#8217;t done much before (components) &#8211; it was a good learning experience, certainly. The main idea was pretty good, but the glue holding it all together wasn&#8217;t. I&#8217;m planning to start a new game and scavenge this game for code &#8211; it should hopefully amount to something more stable and useful.<\/p>\n <p>Anyway, that&#8217;s that. No grand reason for failure, just far too much enthusiasm for being hardcore on the first day. Being hardcore is for the day it&#8217;s due and not before &#8211; anything before that is wasted effort.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"December 17th, 2012 12:12 am","title":"post-mortem"}